Arma 3
TTU Factions Expanded
Showing 31-36 of 36 entries
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Update: 3 Jul, 2023 @ 9:58am

-Untested fix for sector function failing to display progress bar resource

Update: 3 Jul, 2023 @ 9:27am

-Adjusted wrong ranks on some Teams and Motor Teams
-Adjusted classnames of custom mags for better config viewer sorting

Update: 26 Jun, 2023 @ 9:33am

Remembered to replace the .pbos this time (whoops)

Update: 26 Jun, 2023 @ 9:28am

-Fixed FIA turrets being in wrong faction
-Added handguns to AAF Medics and gave them heavier vests
-Added NATO Tropic
-Added NATO Woodland
-Changed Cyrus + SpecterOS to Cyrus + XTR II
-Fixed wrong grenadier classnames on Mechanized CSAT DST groups
-Fixed wrong classnames in GenericTeams categories
-Re-made motorized inf teams to a new standard where the car/mrap is the team leader
-Added Syndikat Bandits and Paramilitary
-Adjusted AT Teams to have two HATs instead of HAT and LAT, where factions have unguided HAT soldiers
-Added LDF

Update: 23 Jun, 2023 @ 1:57pm

-GL and MKSman roles changed
-NATO Stoner99 MG now has 6 magazines (600 rounds)
-NATO Stoner99 MG is now ARman, since he uses 6.5x39 like the RFLman
-Changed name of Katiba GL to ML40 based on some research I did
-Removed Mine Detectors from Combat Engineers, since Demo is supposed to be more of an EOD guy
-Fixed CSAT Crewman not being engineer/missing squad window picture
-Adjusted cost + threat of all units to a new standard
-Added AAF faction
-Added FIA faction (west only, for now)

Update: 18 Jun, 2023 @ 7:26am