Arma 3
TTU Factions Expanded
Showing 21-30 of 36 entries
< 1  2  3  4 >
Update: 27 Aug, 2023 @ 3:31pm

-Addded mod.cpp
-Moved event handlers on CfgVehicle entries into their own TTU classes for compatibility

Update: 10 Aug, 2023 @ 7:03pm

Sector update!
-Progress bars now update correctly if you're already inside the zone when it begins capturing
-Locked sectors can be re-created/reset by running the function again on the same marker, now it will also reset the big marker properly
-Changes to naming the sector. There are now three options, in order of high to low priority: name defined in execution code, text box in the given marker, nearest location to the marker, "sector" (if no locations were found)

Update: 5 Aug, 2023 @ 7:48pm

-Ammo menu can no longer be accessed from enemy occupied vehicles
-Capture bar on sectors no longer persists after the sector is captured
-Ammo menu uses a new array to account for items and weapons being included (intended for disposable weapons)
-Moved Autoriflemen to the MG subcat
-Fixed broken CSAT Pacific ammobox
-Fixed missing item arrays for CSAT Pacific
-Fixed typo in NATO TRP Ammobag

Update: 5 Aug, 2023 @ 11:17am

-Ammo Menu now disappears if you die or if the container moves too far away
-Weapons spawned from the ammo menu now come with a mag loaded

Update: 27 Jul, 2023 @ 10:51am

-Added a check to the ammo menu action so that you can't get ammo from a destroyed vehicle anymore

Update: 26 Jul, 2023 @ 12:42pm

-Fixed magazines in the ammobox selection list not being alphabetized
-Fixed some squad classnames not being in the new standard

Update: 17 Jul, 2023 @ 11:52am

-Actually applied previous update this time

Update: 17 Jul, 2023 @ 11:45am

-Fixed ammobox not having ammo menu in multiplayer

Update: 17 Jul, 2023 @ 11:13am

-Added TTU magazines to the base versions of weapons, so they can be used for custom loadouts
-Added new function for resupply, that can convert vehicles to use a new system where supply points are used to spawn items instead of the items being in the vehicles directly
-Added equipment arrays to faction classes for use with new supply system. Could feasably be also used for something like loot scripts or randomzied loadouts.
-Changed AAF crewmen to use tanker uniform
-Mass of 7.62mm 100Rnd belt 33.3 > 34 (in line with 100Rnd 7.62mm belts from Western Sahara)
-Fixed wrong side on CSAT groups
-Added some missing binos on the unarmed variants of SL/TL/Off/ComOffs
-Fixed wrong magazines in CSAT China vehicles
-Tweaked some EdSubCat names for clarity

Update: 3 Jul, 2023 @ 10:06am

-Same as last update