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This will also work if you use the appropriate asst. unit, e.g. a Missile Specialist should take missiles from a Missile Specialist Asst.'s backpack. This way is more limited, but realistic, since the actual ammo in the backpack is moved to the gunner. A unit with an appropriate ammo backpack will resupply units in his squad unless he's killed or if he is too far away.
I will go ahead and hide the armed recruits in the rest of the FE mods though, so at least that's one problem solved.
After that I'll do CWR3, then probably RHS