Crystal Project

Crystal Project

Final Fantasy Project Overhaul
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Update: 11 Jun @ 3:30pm
by Flux

v3.21

White Mage
Cura: MP Cost 22 -> 18
Curaga: MP Cost 36 -> 32
Esuna: MP Cost 13 -> 16
Glare: MP Cost 38 -> 22
Holy: MP Cost 60 -> 50
Levitate: CT 16 -> 24
Reflect: MP Cost 25 -> 20

--

Black Mage
Fire: MP Cost 6 -> 5
Fira: MP Cost 20 -> 15
Firaga: MP Cost 40 -> 30
Blizzard: MP Cost 4 -> 3
Blizzara: MP Cost 16 -> 12
Blizzaga: MP Cost 32 -> 24
Thunder: MP Cost 8 -> 7
Thundara: MP Cost 24 -> 18
Thundaga: MP Cost 48 -> 37
Flare: MP Cost 60 -> 50
Freeze: MP Cost 48 -> 42
Burst: MP Cost 72 -> 62
Buff: Astral Fire: Now also raises physical damage by 10%
Buff: Umbral Ice: MP Cost -10% -> -20%
Buff: Umbral Ice: Now also reduces AP costs by 2
Buff: Astral Thunder: CT -10% -> -25%

--

Red Mage
Fleche: Is physical again. In the Labyrinth, Mystic Spell- its regular attack replacement- will now confer the properties of Fleche.

--

Arcanist:
Fear: MP Cost 14 -> 15
Curse: MP Cost 14 -> 15
Death: MP Cost 48 -> 40
Meltdown: MP Cost 48 -> 40

--

Blue Mage
Mind Blast: MP Cost 22 -> 18
Quasar: Potency 0/0/200/280 -> 0/0/200/320

--

Beastmaster
Fira BOM: MP Cost 28 -> 19
Blizzara BOM: MP Cost 20 -> 15
Thundara BOM: MP Cost 32 -> 24
Synced to Jobs

--

Materia User
Magic Materia: MP Costs brought down to White/Black Mage standards.
Magic Materia: Inherited their quirks from source jobs.
B: Target All: Now affects AP Costs too.
B: Absorb MP: Now affects AP Costs too.
Contain: G: Break: Is no longer once per fight
Double Cut: Scales w/ Str/Dex
Long Range: Scales w/ Str/Dex
Throw: Scales w/ Str/Dex

Update: 11 Jun @ 12:27am
by Flux

v3.2

Status
Regen: Recover 10 + 10% -> 10 + 12% Max HP per turn
Refresh: Recover 10 + 7% -> 5 + 5% Max MP per turn
Astra: No longer protects vs. Stop
Disease: Corrected description to 50% HP recovery
Confuse: No longer reduces stacks when receiving Physical attacks.
Confuse: No longer confers immunity.
Berserk: Reworked (Forced to repeat last action. Berserk actions available. Basic Attack Dmg +33%. Healing Given -75%. Cannot Defend.)

--

NPCs/Quests
Bear Greeter: Fixed an issue where she'd dunk you in the water.
Mysidian Labyrinth: Now only restricts physical. Untagged moves can be used!

--

Items/Gear
Silver Sword: AP Bonus On Turn -> On Attack +1
Gold Sword: AP Bonus On Turn -> On Attack +2
Diamond Sword: AP Bonus On Turn -> On Attack +2
Blood Sword: Attack +300 -> +250
Blood Sword: Lifesteal +15% -> +20%
Enhancer: Attack +300 -> +250
Enhancer: MP Return +25 -> +10
Blood Ruby: Now just applies Blood Weapon. It no longer stacks with the Passive.

--

Warrior
Bloodbath: Lifesteal +25% -> +20%

--

Red Mage
All Spells: CT 40 -> 32
Fleche: Is now tagged "Magic"
Fleche: Is now a basic attack

Red Mage as a main healer struggles to perform under pressure. I reduced its CT by one stage to help it out.

--

Dragoon
Jump: Description clarified
Reis' Wind: Potency changed to match new Regen
Dragonheart: Reraise Stacks x255 -> x4
Dragonheart: PP Cost 3 -> 2

--

Blue Mage
Angel Whisper: MP Cost 45 -> 36
Bad Breath: MP Cost 25 -> 20
Magnitude 8: MP Cost 56 -> 50
High Voltage: Stacks are now consumed per turn instead of when countering
High Voltage: Potency 0/0/80/150 -> 0/0/75/125

--

Archer
Wisp Form: Attack Penalty -25% -> -20%

--

Dark Knight
Dark Seal: Silence Rate 75% -> 100%
Blood Weapon: Lifesteal +10% -> +20%
Blaze of Glory: Renamed to "See You In Hell"

--

Mystic Knight
Astra: Also removes all debuffs
Skip: Astra: Also removes all debuffs

--

Samurai
Third Eye: Blade Shatter is now T0 potency (100/50/0/50)
Third Eye: Blade Shatter applies Power Up/Lucky x3 -> Power Up/Accuracy Up x3
Oka: Def Pierce 15% -> 20%
Combo: Oka: Def/Res Pierce 15% -> 20%
Masamune: Applies Haste/Regen x3 -> Haste/Cast Speed Up x3
Katana Mastery: While using a Katana: +10% Crit Dmg -> +15% Crit Resist
Shirahadori: Reworked ("Third Eye" counter can't miss & also applies: Accuracy Up x3)

Emphasizing their defense a bit more, and reigning in some of their overwhelming power & support.

--

Time Mage
Old: MP Cost 10 -> 15
Comet: MP Cost 22 -> 20
Stop: MP Cost 35 -> 20
Quick: MP Cost 45 -> 40
Dispelga: MP Cost 30 -> 25
Meteor: Potency 0/0/320/320 -> 0/0/250/400
Meteor: MP Cost 75 -> 65

--

Dancer
Counter: Duet: Renamed to Contradance

--

Berserker
Charge: Potency 150/100/0/50 -> 125/75/0/50
Charge: Phys Var +33% -> +15%
Skull Bash: Inflicts Daze x4 -> Magic Down x4
Battle Cry: No longer Interrupts
Battle Cry: Now inflicts: Demotivated x1
Full Charge: Phys Var +33% -> +15%
Crushdown: Phys Var +33% -> +15%
Steely: DoT damage taken -50% -> -25%

--

Beastmaster:
Speechless: Silence 75% -> 100%
Heartseeker: Death Sentence 75% -> 100%
Phalanx: Synced to Paladin

Update: 28 Apr @ 4:12pm
by Flux

v3.191

General: Difficulties have been re-labeled and descriptions re-written for clarity

--

Status
Evade Up: Evade +15% -> +20%
Evade Down: Evade -15% -> -20%
Accuracy Up: Accuracy +15% -> +20%
Accuracy Down: Accuracy -15% -> -20%
Critical Up: Crit Rate +15% -> +20%
Disease: Reworked (Healing Taken -50%. Disables Regen/Lifesteal)
MP Leak: Bosses are now immune to it universally
Petrify: Bosses are now immune to it universally

--

NPCs/Quests
Big Spekkio: No longer gives consumables for defeating his Frog form. This is for randomizer compatibility.
Bear Greeter: Moved for Gargoyle's Green Mage mod
River Cat's Ego: Added a Home Point
River Cat's Ego: Added an escape Teleporter

--

Warrior
General: Phys scales with Str/Dex
General: Tree altered
Spirit Break: Reworked into Sentry Strike (8 AP. 2 CD. Attack and then Defend. +25% Threat Gain)
Skip: Defend: Defend Status Reworked (Defense/Resist +100%. Vit +100%. AP Gain on Damaged: -3)

--

Monk
Tornado Kick: Confuse Rate 65% -> 100%
Tornado Kick: Confuse Stacks x2 -> x3
Vacuum Wave: AP Damage Rate 2% -> 3% of damage
Aura Blast: Is now non-elemental
Aura Blast: Now grants 6 AP
Aura Blast: CD 6 -> 4

--

Thief
Stone Toss: Accuracy Bonus -5% -> -0%
Eye Gouge: Blind Rate 75% for x2 -> 100% for x2
Sleep Bomb: Sleep Rate 75% for x3 -> 100% for x3
Backstab: Damage vs. Sleep 25% -> 33%

--

Black Mage
Spell Forms: Base Stacks x2 -> x3

--

Dragoon
Cherry Blossom: DoT Stacks x8 -> x6

--

Blue Mage
Goblin Punch: Reworked (4 MP. Deal Magic dmg equivalent to a phys attack with +50% variance and 100% threat gain. Ignores reflect.)
1000 Needles: Damage is now capped at 100/Hit
Black Hole: Now targets enemies only.
Quasar: DoT Stacks x8 -> x4
Studious: Reworked into Azure Acuity (On Turn 1, no HP/MP/AP costs. Enabled: "Scan")
Azure Masochist: Reworked (+100% MDef at full HP)

--

Arcanist
Sleepel: Sleep Rate 75% -> 100%
Fog: Silence Rate 75% -> 100%
Hold: Paralyze Rate 75% -> 100%

--

Paladin
Cleansing Strike: DoT Stacks x8 -> x6
Hallowed Bolt: Silence Rate 75% -> 100%

--

Ninja
Counter: Abandon: No longer fires while under Evade Up
Counter: Abandon: Evade Up Stacks x1 -> x2

--

Samurai
Fuga: MP Cost 20 -> 15
Gekko: MP Cost 20 -> 25
Oka: MP Cost 20 -> 15
Murakumo: Damage Based on Max HP 25% -> 33%
Murakumo: Damage Rate vs. Float 100% -> 50%

Encouraging Fuga and Oka through substantial discounts. Gekko nerf was pretty necessary.

--

Time Mage
Swap: Can no longer be used during Combo: Gekko
Swap: AP Cost 12 -> 10
Swap: CD 2 -> 0

--

Bard
Hastemarch: Can no longer be used during Combo: Gekko
Hastemarch: AP Cost 12 -> 10
Hastemarch: CD 2 -> 0

Update: 25 Feb @ 11:44pm
by Flux

Still v3.19

Another set of hotfixes:

- Jade Cavern Seal Exchange synced with Big Gacha.

- You can now buy the following at Big Gacha: Midan Metal Axe, Morph Crown, Hypno Crown, Grimoire Togail

- Bounds fixed for Scarm 1 and Magimaster

Update: 23 Feb @ 11:44pm
by Flux

Still v3.19

The file didn't quite update correctly, just making sure it goes through.

Update: 23 Feb @ 11:43pm
by Flux

Still v3.19

Some minor hotfixes to Grand Cross and Supernova for better accuracy to FF9 and FF7 respectively.

Update: 23 Feb @ 3:02pm
by Flux

Still v3.19

Hotfix to HP Absorb/MP Absorb/All Materia to allow them to work in the Labyrinth.
This will have the side effect of them being unusable during Silence but this use case is more important.

Update: 16 Feb @ 10:40am
by Flux

v3.19

Status
General CC: You can no longer stack Sleep/Paralyze/Stop/Petrify. You can still stack Blind/Silence on them
Burn: Phys Dmg Given -5% -> -10%
Sap: Damage Taken +5% -> +10%
Frostbite: Turn Speed -5% -> -10%
Pain: Reworked (8% DoT. Crit Dmg Given -10%)
MP Leak: DoT 5 + 5% -> 5 + 8% of Max MP

--

Enemies/Bosses
Skill: All -Spore Skills: These are now universally Earth element.
Garula: Lowered DoT resistance even further.

--

Monk
Aura Blast: Altered description to show Main Job requirement

--

Arcanist
Shock: Renamed to Discharge

--

Blue Mage
Goblin Punch: Threat Gain +33% -> +25%
Reflect???: MP Cost 25 -> 20

--

Dark Knight
Broken: PDef -15% -> -10%

Bringing in-line with Holy/Flare Saber.

--

Mystic Knight
General: Tree altered
New Skill: Valiance (25 MP, 32 CT, Party Apply: Resist x4)
Counter: Shell: Renamed to Counter: Valiance
Counter: Valiance: New animation!
Judged: MPen -15% -> -10%
Seared: MDef -15% -> -10%

For being an anti-magic specialty tank, Mystic Knight lacking the basic magic defense buff was pretty glaring.
Slight nerfs to Holy/Flare Saber, they were still a smidge too strong.

Update: 15 Feb @ 12:49am
by Flux

v3.18

Enemies/Bosses
Barbariccia II: Altered stats
Barbariccia II: Altered kit
Barbariccia II: Is no longer Unfocused (except for Ray)
Barbariccia II: Is no longer En-Aero'd
Bound Dragoon: Altered stats
Firemane: Altered stats

I've changed the dynamic of the Barbariccia II fight pending a complete redesign. Firemane was nerfed to be slightly more forgiving if you go at him out of order.

--

Black Mage
General: Corrected unintended potencies and MP costs

Update: 8 Feb @ 4:06pm
by Flux

v3.17

Status
Miasma: Fixed a bug where DoT potency was 8%. It is now 12% as the description states
Moogle: Is now mutually exclusive with Mini
Mini: Is now mutually exclusive with Moogle

--

Items/Gear
General: Consumables no longer double up their sounds

--

Dragoon
Reis' Wind: Base Healing 25 -> 10 (matching new Regen values)

--

Dark Knight
General: Fixed a bug where the overworld sprite was missing for male DRK