tModLoader

tModLoader

Pets Overhaul
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Update: 6 Oct, 2023 @ 11:48pm

Version 2.0.0.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.0.0.3 - October 7, 2023
- Bug Fixes
- Added defensive code to prevent cases of an item instance unable to be called, causing freezes.

Update: 6 Oct, 2023 @ 1:26pm

Version 2.0.0.2 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.0.0.2 - October 6, 2023
- Bug Fixes
- Fixed Honey Bee Pet checking item on use (by litteraly clicking with your mouse) instead of upon consuming, causing Quick Heal to nullify all effects.
- Fixed setting all timers and shields to 0 even when Player doesn't actually die (Eg. Ice Queen or any other Guardian Angel effect)
- Fixed Eater of Worlds applying checks while even Pet is not in use.

Update: 6 Oct, 2023 @ 2:54am

Version 2.0.0.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Junimo and other Fixes, Patch 2.0.0.1 - October 6, 2023
- Fixes/QoL Changes
- Ogre now checks if held item is a Melee weapon and checks if Player is on a mount or not correctly
- Fixed Ogre multiplying defense by 0.25x not 1.25x
- Added a check for Skeletron Jr.'s timer to not go off the numerical limit
- Skeletron Jr. now uses assigned variables for how long Player takes damage for or how much enemies will take extra damage (so that they can be modified easier)
- Removed old unused code.
- Fixed Junimo Pet Exp for Mining and Harvesting not being obtainable if their economical Perks were working.
- Fixed Junimo Exp not checking Player's preference of the config option for all sources of Fishing exp, wheter it be Angler Quests, Sea Creature kills or directly caught fishes.

Update: 5 Oct, 2023 @ 1:47pm

Version 2.0 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

Due to Update changelog being way too big, Steam cannot handle it. Check out either our forums page[forums.terraria.org] or on our Discord Server[discord.gg]'s Changelog channel!
Heres a tldr from Forums:

2.0 Update
New Mechanics: Ability Haste, Pet Swapping Cooldown, Pet effects are now active by the Player's Pet slot
Heavily improved Lifesteal mechanic, improved all item related Pets, new Weighted tables, Slow mechanic is reworked to work correctly, reworked uninteresting and old perks, re-wrote almost entire code to be more efficient and superior to old code, made the Mod more accessible to outside (is now more modifyable and way more friendly with new Methods+explanations, old code barely was), made whole code a million times more readable, smoothed all effects where possible, a whole bunch of balance changes, a lot of major and minor bug fixes and more that isn't crossing my mind right now.

Update: 20 Sep, 2023 @ 4:19am

Version 1.2.6.1 has been published to Stable (v2023.6) learn more @ https://discord.gg/AdtAqhaHJ

Patch 1.2.6.1 - September 20, 2023
Fixed Bunny Pet granting 1.80x jump speed in Pre-Hardmode instead of intended 1.08x.

Update: 20 Sep, 2023 @ 3:28am

Version 1.2.6 has been published to Stable (v2023.6) learn more @ https://discord.gg/AdtAqhaHJ

Town Pet Scaling & QoL Update, Patch 1.2.6 - September 20, 2023
Code changes, now all Town Pet infos are stored in 1 place and they can be modified by outside sources. (This will be done very soon for other content except very few things aswell!)
Nerd Slime's Binocular effect has been changed to only work while holding a Weapon for QoL.
Town Pets have been buffed to now Scale up upon entering Hardmode, and scaling up even further upon killing Moon Lord.
Global Aura Range 125 -> 125/137.5/150
Cat Movement Speed Multiplier 1.03x -> 1.025/1.05/1.08x
Dog Fishing Power +1 -> +1/2/3
Bunny Jump Speed Multiplier 1.075x -> 1.08/1.12/1.18x
Clumsy Slime Luck +0.01 -> +0.01/0.02/0.03
Squire Slime 1% Damage -> 0.08/2/3%
Cool Slime 1% Crit Chance -> 1/2/3%
Old Slime Defense +1 -> +2/3/5
Diva Slime 1% Discount -> 0.5/1/1.5%
Mystic Slime Mana Regen +15 -> +15/35/55
Surly Slime Monster Spawnrate increase 5% -> 5/6.6/10%
New Nerd Slime Build Speed 1.05/1.15/1.35x, now grants Wire Vision and Dangersense upon entering Hardmode, Night Vision and Ultrabright Shining effect upon defeating Moon Lord

Update: 19 Sep, 2023 @ 6:18am

Version 1.2.5 has been published to Stable (v2023.6) learn more @ https://discord.gg/adeRNh9Mw

Town Pet Aura Update, Patch 1.2.5 - September 19, 2023
Added an aura buff for all Town Pets and Slimes, they now grant a tiny buff to Player.
Town Pets buffs display Pets full name.
Range of benefitting from buffs are 125 blocks.
Removed Hoardagron increasing Bullet speed due to not doing anything, now instead increases how many frames the bullet will ignore. (Musket Ball ignores 2, High Velocity Bullet increases 8 on top of their base velocity for comparison)
Buffed Hoardagron Arrow speed to 1.75x from 1.7x

Update: 18 Sep, 2023 @ 3:40am

Version 1.2.4.2 has been published to Stable (v2023.6) learn more @ https://discord.gg/adeRNh9Mw

Patch 1.2.4.2 - September 18, 2023
Fixed all NPC's base and final defense being displayed in Chat.

Update: 18 Sep, 2023 @ 1:42am

Version 1.2.4.1 has been published to Stable (v2023.6) learn more @ https://discord.gg/adeRNh9Mw

Patch 1.2.4.1 - September 18, 2023
Fixed an issue with NPC's having all their extra defensive or melee offensive bonuses being set to their default value, effectively not gaining anything. (Most prominent example being Town NPC's bonus stats with Combat books or Boss kills does not apply)
Fixed Dual Slimes tooltip not mentioning damage/defense decrease debuff with Wet/Water Gun on enemies
King Slime tooltip now correctly mentions that it reduces base defense and base contact damage
Changed King Slime (More Burn, Lower def/dmg), Dual Slimes (Same as King and Queen), Queen Slime (Slow), Grinch (AoE Slow) and Deerclops (AoE Confusion/Slow) pets to have their effects disabled for Friendly NPC's for more QoL

Update: 17 Sep, 2023 @ 9:58am

Version 1.2.4 has been published to Stable (v2023.6) learn more @ https://discord.gg/adeRNh9Mw

Patch 1.2.4 - September 17, 2023
Nerfed Baby Grinch, removed whole Mana recovery mechanic, is now classified as primary Utility
Glowing Mushroom Pet is now classified as primary Utility
Changed Deerclops to now apply Chilling Fear debuff for 7 seconds on non-boss enemies in same radius where the debuff both slows for 10% and confuse for the duration. Frostburn is removed.
Buffed Caveling Gardener to increase gathered goods with 25% chance instead of 15% for non-rare plants.
Buffed Hoardagron Bullet and Arrow buff to give 20% more velocity, Arrow is now 1.7x Higher velocity compared to 1.5x before, bullet is now 1.2x rather than 1x (none). Tooltip now correctly states it increases 'Velocity' of arrows, not 'Speed'.
Chester now grants 4 extra blocks of item pickup range and 2 extra blocks of block placement range. Also gives +8 defense if a chest or any container is currently open, is now classified as a Utility Pet, old effect, Jump boost has been removed.
Buffed Shadow Mimic to now grant +6 tile range for picking up coins.
Nerfed Harpy Pet to now make wings unusable till cooldown is refreshed, meaning its impossible to Glide with Harpy Pet now, though, still grants fall damage immunity. Also decreased wing cooldown to 12 seconds from 15. Also now does not block you from refreshing the cooldown if Player is holding Spacebar.
Added a 'default' 1 Mining exp gain for Junimo Pet for the purpose of Modded Ores that have been classified as Ores.
Fixed Junimo Ore multiplier boost working even while Junimo is not in Player's inventory.
Fixed Baby Red Panda not increasing Bamboo drop chance by 50% but rather 30%.
Fixed Lizard Pet's skin color change persisting if Player leaves the world while the change is still ongoing and unable to reverse it back to old Skin color except by other means.
Fixed Lizard Pet's lifesteal displaying higher amounts than actually how much it heals.
Increased max stacks of Mastery Shard to 9999 from 999.
Removed unneccesary checks from code and tidied the code.