tModLoader

tModLoader

Pets Overhaul
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Update: 4 Aug @ 9:20am

Version 3.6.4.1 has been published to Stable tModLoader v2025.6, learn more at the homepage[discord.gg]


### Patch 3.6.4.1 August 4, 2025
- Improved Chinese Localization. By: ROH

Update: 3 Aug @ 9:03am

Version 3.6.4 has been published to Stable tModLoader v2025.6, learn more at the homepage[discord.gg]

### Patch 3.6.4 August 3, 2025
- Added another safety net for Ice Queen that will instantly set Player's life regen to be 0 if its below 0 upon 'dying' to prevent debuffs from killing exactly the frame that puts Player on Ice Tomb.
- Implemented low-budget systems on Light Pets to implement custom effects etc.
- **Added new Custom effect for Wisp In a Bottle for ROH**

> There just isn't too many Pets that utilizes the Pet Healing and the Pet Ability Haste.
- Diva Slime
- Increased Pet Ability Haste bonus to 18% from 14%.
- Reduced Pet Healing bonus to 12% from 14%.

> Shield buff is a bit underwhelming here.
- Nerdy Slime
- Increased Pet Shield bonus to 12% from 10%.

> Same as Nerdy, despite how early you can obtain this Town Pet.
- Squire Slime
- Increased Pet Shield bonus to 22% from 20%.

Update: 31 Jul @ 10:05am

Version 3.6.3.1 has been published to Stable tModLoader v2025.5, learn more at the homepage[discord.gg]

### Patch 3.6.3.1 July 31, 2025
- Fixed Detailed Tooltip Switch keybind not working.

Update: 27 Jul @ 1:22pm

Version 3.6.3 has been published to Stable tModLoader v2025.5, learn more at the homepage[discord.gg]

### Donator & Contributor Custom Effects, Patch 3.6.3 July 27, 2025
- **Implemented the system to have Custom Pet Effects addable on top of a existing Pet & switchable.**
- Tooltip Simple to Complicated switch will now only be doable when any Pet Item is hovered over.
- Tooltips will now mention switch to detailed tooltip for numbers, and simple tooltip for simplicity.
- Changed color for tooltip switch line.
- Fixed Black Cat Pet playing ability sound effect even when its disabled in config.
- Adjusted ProcessTriggers hook to be included in PetEffect code; byproduct, modified all Pets that uses this hook to use the new ExtraProcessTriggers.
- Fixes in mod documentation, improved documentation.
- **Implemented 3 custom effects for: Propeller Gato, Black Cat and Sugar Glider Pets, that can be switched between 'original' effects on demand.**

Update: 21 Jul @ 1:09am

Version 3.6.2 has been published to Stable tModLoader v2025.5, learn more at the homepage[discord.gg]

### Balance & Pet Food Changes, Patch 3.6.2 July 21, 2025
- Pet Tamer now mentions Patreon's Monthly Donator names in a quote.
- Pet Obtainment condition for Pet Tamer is now instanced.
- Few localization fixes.
- Updated notice.
### Balance Changes
- Pet Slows now cannot be applied to immune/uninteractable enemies + Dungeon Guardian and such enemies.
- Light Pet crafting where another Light Pet is included in the Recipe now has a 1.5 multiplier to the cap of Qualities. This way if a Light Pet recipe has another Light Pet in it, and if that Light Pet's qualities are high, new Light Pet's qualities can also be high and even higher. Before, this was unlikely.

> Holy stat stick. Its okay for it to be a very strong stat stick on vanilla, but if we are talking any mod that adds content for post-Moon lord, Moonling is too strong and is the clearly most popular Pet.
- Moonling
- Melee:
- New: Now Reduces Movement speed by 15%
- Reduced Melee Damage boost to 15% from 20%
- Ranged:
- New: Now reduces maximum health by 12%
- Reduced Crit damage boost to 5% from 10%
- Magic:
- New: Now reduces maximum health by 12%
- Reduced Mana bonus to 80 from 150
- Summoner:
- New: Now reduces maximum health by 12%
- Reduced Whip speed bonus to 5% from 30%
- Reduced Whip range bonus to 25% from 45%

> Just adapting to new modern Breath effectiveness changes done by tModLoader, this should also increase effectiveness & make the effect feel better.
- Shark Pup
- Changed Breath timer increase to be making Breath last 25% longer (additive)

> Same reasoning as Shark Pup.
- Baby Truffle
- Changed 4 (0.47 seconds) points of breath timer increase breathing effectiveness by 4% multiplicatively.

> Benefits regarding Breath system in my opinion is interesting and is definetly useful, so why not a little buff for our cute friend
- Baby Penguin
- New: Increases current Breathing effectiveness by 15% multiplicatively.

### Pet Food Changes
- Removed: Pet Items and Light Pet items Shimmering now isn't disabled.
- New: Shimmering Pet items now give exactly how much Pet Food is required in that Pet's Recipe. **Does not drop anything else but the Pet Food.**
- Increased Pet Food requirement to craft Baby Face Monster and Baby Eater to 75 from 25.
- Pet Food tooltip now mentions Pets Shimmering results in only Pet Food and how it can be obtained.
- Adjusted Pet Tamer's quotes accordingly. (Removed a quote with the changes)
- **Note: None of the additions below will and shouldn't affect actual drops, only one that does modify is the Extractinator table, but it will only modify the Copper Coins, so should always be a net profit, and not affect any relevant drops.**
- New: Now upon successfully catching any fish, you have a 20% chance to get 1-2 extra Pet Food.
- New: Chopped all tree-type tiles have a 2% chance to drop 1 extra Pet Food.
- New: Breaking mature or blooming herb tiles have a 33.3% chance to drop 1 extra Pet Food.
- New: Completing an Angler Quest have a 33.3% chance to drop 5-10 extra Pet Food.
- New: Now Extractinator Table's 5% of Copper Coin is replaced with Pet Food. This is increased to 10% for Chlorophyte Extractinator. (If you're dropping Copper Coin of any amount from an Extractinator, with 5% or 10% chance, it will turn into a Pet Food.)

Update: 11 Jul @ 7:12am

Version 3.6.1 has been published to Stable tModLoader v2025.5, learn more at the homepage[discord.gg]

### Slow System Overhaul, Patch 3.6.1, July 11, 2025
- **Slows now get applied to ALL enemies (even damage immune ones), including Bosses.**
- Slows on boss type of enemies are 20% effective.
- Added a Pet Tamer Line to mention Pet Slows on bosses are less effective.
- **Implemented IL Edit code to insert custom modifiers to NPC's movement depending on given Pet Slow modifier.**
- **Fixed Slows messing up with enemies AI's after their slow runs out.**
- **Slows are now properly applied with liquid movement changes.**
- **Fixed some enemies, especially non-tile colliding enemies changing directions on where they are going after being slowed. This usually caused bosses such as Brain of Cthulhu to be unkillable when Creepers gets slowed as they would travel off screen.**
- Removed most of the old slow related code, such as custom hook added before NPC's Pre-AI
- Tidied up Global NPC code

Update: 11 Jun @ 12:49pm

Version 3.6.0.2 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

### Patch 3.6.0.2, June 11, 2025
- Fixed Piece of Moonsquid not appearing on /pet light command, and instead Moonling Pet appearing there.
- Fixed in Russian localization, items that needs to be consumed to unlock Light Pet recipes stating, you need to have the items in your inventory.
- Fixed Baby Face Monster's Resource/Stack display not saying its 0 regen after taking damage.
- Fixed a few values on Chinese localization. By: ROH
- Updated both base Mod's and Calamity Addon's images.

Update: 1 Jun @ 8:33am

Version 3.6.0.1 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

### Patch 3.6.0.1, June 1, 2025
- Fixed Deerclops displaying damage dealt with ability on chat.

Update: 1 Jun @ 4:03am

Version 3.6 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

### Town Pets Rework, Patch 3.6, June 1, 2025
- Removed: All Old Town Pet buffs & their systems.
- **Added new systems for implementation of Town Pet Buffs.**
- **Town Pet Buffs now only raise Pet related stats that mostly improves your main Pet. There can be only 1 active at a time, and they are only obtained by 'petting' a Town Pet. Acting like station buffs, these buffs will not be lost, as long as Player doesn't die or remove the buff themselves, so Town Pet Buffs now can be carried anywhere. They now do not scale with Hardmode etc.**
- When Town Pet Buffs are acquired, or switched with a different one, sound effect will be played.
- Pet Tamer now mentions that you should give Town Pets some love.
- If Player does not have a Town Pet Buff on them, Town Pets will now tell the player to pet them.
- Added a new custom set for Town Pet buffs.
- Added new localization values for Town Pets etc.
- Game will now remember your 'latest tooltip choice'. If you close game with detailed tooltips, that will now stay when you come back.
- Changed location of Town Pet Buffs. They are now located alongside other Town Pet systems within TownPet folder.
- Fixed missing values in Brazillian Portuguese and Russian Translation in a few misc places. (Machine translation)
- Improved code documentation.
- Updated notice.
- Updated description.

Update: 30 May @ 6:04am

Version 3.5.2 has been published to Stable tModLoader v2025.3, learn more at the homepage[discord.gg]

### Patch 3.5.2, May 30, 2025
- **Major Chinese translation update, fixes & improvements & changes. All done by: ROH**
- Baby Glowing Mushroom tooltip now is more tidier & stats are more well organized. By: ROH