tModLoader

tModLoader

Pets Overhaul
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Update: 20 Oct, 2023 @ 7:54am

Version 2.2.0.5 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.5 - October 20, 2023
### Fixes & Changes
- Now Items for Harvesting purposes and a few others on spawn (spesifically anything that needs to check a multitile) won't be checking their source tile except for situations where its needed due to a problem with multi tiles. They will solely check whether or not item is from breaking a tile. And check for it will be determined on what the item is.
- Harvesting Pets will not separate trees and plants since they are already in the same category/list. (except for specific cases)
- Whats considered a Rare Plant is now simply Harvesting items that have value of 25 base experience in Junimo's list or higher.

Update: 19 Oct, 2023 @ 12:25pm

Version 2.2.0.4 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.4 - October 19, 2023
### Additions & Changes & Fixes
- Fixed the check for Plants that requires a tile variation not retrieveing the correct variation.
- Fixed Gem Trees not being included in 'choppables' check
- Junimo now does not separate Rare Plants and regular Plants, they all are in same list, though, of course with different values than other Plants. (Other Pets still uses it to prevent lesser amounts)
- Junimo Harvesting now uses 120% of the exp of item as Coins. Eg: if item is giving you 2.2 exp, it will give you 2.64 copper coins (2 copper + 64% chance for +1).
- Now Junimo's default values uses randomizer aswell and all default values are now 0.5.

Update: 18 Oct, 2023 @ 1:22pm

Version 2.2.0.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.3 - October 18, 2023
### Fix.
- Fixed Junimo level increase trying to check for level 27's required experience amount to go to next level, while level 27 does not have a required experience amount implemented. Now checks if level is maxed or not before trying to see if current experience is meeting the experience requirement to go to next level.

Update: 18 Oct, 2023 @ 8:17am

Version 2.2.0.2 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.2 - October 18, 2023
### Fixes & QoL Additions
- Fixed Jungle Spores not being included in Harvesting list, now they give 3.5 experience per.
- Junimo's Tooltip now includes how much total experience a Skill currently has.
- Tweaked Junimo's code very slightly on limitations of Maximum levels.
- Added all of Dye Plants to its respective list. (They were using the 'default' value before this)

Update: 18 Oct, 2023 @ 12:16am

Version 2.2.0.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.1 - October 18, 2023
### Fixes
- Fixed In game notice color not applying correctly.
- Fixed Junimo not being able to gain any Rare Plant experience.
- Fixed Spiffo having old values, now correctly gives 4 penetration and 10% chance to not consume ammo.
- Fixed unnecessary usage of 'more' and 'less' with multipliers on tooltips. (Eg. 1.2x more damage, got rid of the "more's")
- Grammar fixes in tooltips.
- Grammar fixes in mod description.

Update: 17 Oct, 2023 @ 12:47pm

Version 2.2 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Code and System Improvements, Patch 2.2 - October 17, 2023
### Fixes/Changes
- Player Handicap Config Option (Making Player recieve more damage and deal less damage, due to Pets Overhaul adding extra Power Creep) now is a Slider, keep it at 0 for this to be disabled, can go up to 15%.
- Other improvements to Config Options such as tooltips etc.
- Heavily improved Shield system (More details on Balance below)
- Many Systems have been made to be more efficient and use lower amount of code.
- Custom Sound effect system is now easier to manage and is improved.
- Heavily improved Junimo code, reduced amount of code by immense amount.
- Certain lists such as Junimo Experience list has been heavily improved, Junimo exp list can now use precise decimal numbers (more details on Balance Changes below)
- All Pets ID's etc. are now contained in a big Dictionary.
- Now Pets contain their own Tooltip information in their own file rather than 1 big file, furthermore reduced amount of item instances the Mod creates with this.
- Tile checks is now done in the item itself and is overall smoother. This new system allows for items such as bombs to be benefitted with all types of Gathering pets.
- Added more tile sets and List for tiles (Intendedly for plants, though, can be used with anything) to check wheter or not select tile is the correct one out of its other variables.
- Crossmod support's base has been implemented. Made it way easier to add more content.
- Tooltip Toggle config's tooltip line that mentions holding down button is now solely written on Pet items, rather than every single one.
### Balance Changes
- Junimo
- Fishing experiences will be further smoothened/improved very soon alongside modded fish/plant/ore etc. support!
- Now a Rare Plant overrides a Plant, a Plant overrides Mining boosts on a singular item. (This is to prevent gems from Gemcorn Trees granting both Harvesting and Mining benefits or to prevent other possible added modded item conflicts)
- All Crates now gives 5 exp.
- T1 mining exp lowered to 0.9 from 1 exp.
- T5 mining exp lowered to 4.7 from 5 exp
- T6 mining exp lowered to 5.5 from 6 exp
- T7 mining exp lowered to 7.5 from 8 exp
- T8 mining exp lowered to 9 from 10 exp
- T9 mining exp lowered to 10.5 from 12 exp
- T10 mining exp lowered to 12 from 13 exp
- T11 mining exp is now 13 exp, Luminite is only T11, used to be T10 alongside Chlorophyte
- Now all (pretty much all except seed obtained from grasses while you have a blowgun in your inventory) sorts of Seeds gives 1.25 exp from 2 exp
- Common Plants now gives 2.2 exp from 2 exp
- Acorns now gives 0.8 exp from 1 exp
- Woods (and Stone block for Gemstone Trees) now gives 1.5 exp from 1 exp
- Greater woods such as Pearlwood and Spooky wood (If you somehow can cut a Spooky Wood tree.) now gives 3 exp
- Gemcorns and all gems now gives 2.5 exp (Remember you will only get Harvesting Exp with the Gemcorns, no Mining exp!)
- Eater of Worms
- Increased chance to proc from 60% to 75%
- New: Now randomizes which block to mine out of all blocks that meets its criteria, rather than mining the first occuring block that meets its criteria.
- All Pets With Shields
- New: Now all shields can stack together. Whenever Player gains a shield, its now stored in a List with its own cooldown, and upon receiving damage, Shield with the lowest cooldown is deducted, while higher ones remain untouched as long as the damage is not high enough to impact them.
- This should be a big buff for Pets like Pigman, Shark Pup and Princess Slime, where they can stack shields before a shield runs out.

- Big thanks to WaffleDevs for his contributions!

Update: 13 Oct, 2023 @ 11:53am

Version 2.1.0.5 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Pickup Perks Improvements, Patch 2.1.0.5 - October 13, 2023
- Fixed the check for item pickups. It now only runs upon item appearing inside Player's inventory, rather than when Player is trying to 'pickup' the item, and is not run by all pets that utilizes this check, rather than only on the main class.
- This means the check will be always applied after the 'On Pickup' effects takes in place.
- This fixes issue of most 'on pickup' perks being unusable if Junimo were to already check the item as picked up before.
- Wheter item has been picked up or not check is not saved upon closing the world etc., however due to how Pets also check if item's source is from breaking a tile or not, this shouldn't be exploitable. Only other possibility could've been putting in chests, breaking the chest and picking up items, but yeah.
- Now all 'pick up' perks correctly work per item in the stack, rather than working once, and calling it a day. This means for following pets/perks, collecting any item where stack is more than 1 is now fixed to be proccing multiple times:
- Junimo's Rare Plant money
- Junimo's Regular Plant money
- Junimo's Mining increase chance
- Junimo's Fishing Experience (Other experiences worked properly)
- Baby Red Panda's Bamboo increase
- Blue Chicken's loot table chance for all 3 tables.
- Caveling Gardener's all 3 chances
- Baby Dinosaur's loot table chance
- Shadow Mimic's all coin and item increase chances
- Destroyer's increase chance
- Junimo's Sea Creature code is removed due to multiplayer issues, now instead gives fishing experience directly on kill (you have to last hit it though!(this is the case for all 'on kill' perks))
### Balance Changes
- Destroyer
- Increased defense multiplier to 1.22x from 1.1x
- Junimo
- Sea Creature exp has been modified, Dreadnautilus now gives +50 on kill, Hemogoblin Shark and Blood Eel gives +30 on kill and Wandering Eye Fish and Zombie Merman gives +15 on kill. Anything else defaults to +20.

Update: 13 Oct, 2023 @ 8:55am

Version 2.1.0.4 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.1.0.4 - October 13, 2023
- Fixed Twins not being considered as a boss for general checks, eg. Twins pet, Deerclops pet etc.
- Fixed item picking up displaying chat message

Update: 13 Oct, 2023 @ 8:07am

Version 2.1.0.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

(Steam was being funny)

### Patch 2.1.0.2 - October 13, 2023
### Fixes/Changes
- Jungle Spores are now included as a common plant for all harvesting purposes
- Fixed Cursed Sapling multiplying damage, rather than increasing flat.
- Fixed Ice Queen's cooldown being 5 minutes rather than intended 3.
- Fixed Seedling not applying usual Lifesteal checks.
- Bunch of tooltip fixes
- Fixed Junimo only displaying how much experience next level needs, rather than how much is left for Player to level up to the next level.
- Fixed Companion Cube not having a 'default' value for life recovery percentage
- Fixed Zephyr Fish displaying maximum fishing power wrong
- Fixed Baby Hornet missing Movement speed value
- Better rephrased Fennec Fox to reflect correct information.
- Fixed Suspicious Eye displaying quite incorrect values for its time related variables.
- Fixed Tiny Fishron not displaying current fishing power multiplier of it if it isn't in use.
- Fixed Moonling not displaying a few Summon related stats.
- Fixed a lot of other spacing mistakes and %'s for multipliers where there should be an x, added some %'s where needed, corrected displaying of numbers that multiplies, some cases of multiplying to display rather than divide and a lot more small fixes.
- Grammar fixes.

### Patch 2.1.0.3 - October 13, 2023
### Fixes/Changes
- Fixed Deerclops being able to inflict Confusion to bosses somehow.
- Deerclops now does not inflict Confusion and Frostfire to friendly Npc's.
- Partially fixed most Pets that works on pick-ups.
- Also everything from 2.1.0.2 since Steam was being funny and did not release 2.1.0.2 for some reason

Update: 13 Oct, 2023 @ 12:08am

Version 2.1.0.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.1.0.1 - October 13, 2023
### Fixes/Changes/Additions
- Fixed Junimo's maximum levels not being set, resulting in them being 0.
- Added Config option to disable log-in notice message.
- Fixed Hornet's Bee spawning being way, way rarer than intended for projectiles.
- Phantasmal Dragon's and Baby Hornet's projectile checks that are used to prevent them from spawning themselves are now being done alongside other pet's checks to reduce amount of instances per projectile, and the checking code has been improved to be more compact and efficient. (Now only exception to these are Pets that directly modifies the Projectile in some way for their own use, eg. Hoardagron or Prince/Dual Slimes)
- (undocumented from 2.1 Patch) Fixed Chester increasing pickup range by quarter of a tile, rather than intended 4 tiles.
- Fixed Baby Hornet, Tiny Deerclops and Parrot still playing their Ability Sounds even if config option has disabled them.
- Small tooltip fixes.