XCOM 2
[WOTC] Don't Make a Sound
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Uppdatering: 10 dec, 2024 @ 5:16

Small balance change: Spectral Army now costs 1 AP by default.

Uppdatering: 2 nov, 2024 @ 10:01

Added a new scalar modifier to the damage reduction during Spectral Army. Now can scale between 0% damage reduction to 100% damage reduction. Default is 1.0.

Uppdatering: 12 aug, 2024 @ 13:38

Small balance tweak: When activating Spectral Army, the Warlock's Mind Control will be put on a 1 turn cooldown. This means that he shouldn't Army + Mind Control in the same turn, but can still do the MC on the next turn.

Uppdatering: 5 aug, 2024 @ 11:53

Major update:
- Thanks to RustyDios for creating visualizations around the Warlock's immunity shield!
- Increased the cooldown time for Spectral Army by 1 turn to create a 1 turn window in which the Warlock was vulnerable.
- Created configs to optionally add charges to the Spectal Army skill effectively creating a "maximum" number of spawns he can create during a single engagement.

Uppdatering: 26 maj, 2023 @ 21:12

Tweak Warlock aggressive move to make it more like a shark circling the water.

Uppdatering: 26 maj, 2023 @ 20:42

Small AI tweak to make the Warlock more aggressive in his hunt for XCOM while Activated but not Engaged.

Uppdatering: 26 maj, 2023 @ 20:14

Small tweak to AI to make the Warlock ACTUALLY behave while Spectral Army is up and running.

Uppdatering: 26 maj, 2023 @ 18:51

Small bug fix.

Uppdatering: 26 maj, 2023 @ 18:32

Initial release!