XCOM 2
[WOTC] Don't Make a Sound
Mostrando 1-9 de 9 aportaciones
Actualización: 10 DIC 2024 a las 5:16 a. m.

Small balance change: Spectral Army now costs 1 AP by default.

Actualización: 2 NOV 2024 a las 10:01 a. m.

Added a new scalar modifier to the damage reduction during Spectral Army. Now can scale between 0% damage reduction to 100% damage reduction. Default is 1.0.

Actualización: 12 AGO 2024 a las 1:38 p. m.

Small balance tweak: When activating Spectral Army, the Warlock's Mind Control will be put on a 1 turn cooldown. This means that he shouldn't Army + Mind Control in the same turn, but can still do the MC on the next turn.

Actualización: 5 AGO 2024 a las 11:53 a. m.

Major update:
- Thanks to RustyDios for creating visualizations around the Warlock's immunity shield!
- Increased the cooldown time for Spectral Army by 1 turn to create a 1 turn window in which the Warlock was vulnerable.
- Created configs to optionally add charges to the Spectal Army skill effectively creating a "maximum" number of spawns he can create during a single engagement.

Actualización: 26 MAY 2023 a las 9:12 p. m.

Tweak Warlock aggressive move to make it more like a shark circling the water.

Actualización: 26 MAY 2023 a las 8:42 p. m.

Small AI tweak to make the Warlock more aggressive in his hunt for XCOM while Activated but not Engaged.

Actualización: 26 MAY 2023 a las 8:14 p. m.

Small tweak to AI to make the Warlock ACTUALLY behave while Spectral Army is up and running.

Actualización: 26 MAY 2023 a las 6:51 p. m.

Small bug fix.

Actualización: 26 MAY 2023 a las 6:32 p. m.

Initial release!