Total War: WARHAMMER III

Total War: WARHAMMER III

(Decky) Tech-Tree Compilation SFO Submod [RISE OF THE RAT Update]
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Update: 23 Jul, 2023 @ 3:20am

Update:
- Fix incorrect tech positions of all possible races, due to previous update for beastmen. (Silly bug from me just occured but it was fixed)

Now should all be playable and beastmen supported (for their technologies)

Update: 23 Jul, 2023 @ 3:10am

Revert:
- Revert back to old version before beastment fix. Some bug occured. Need to test it out with old version of mod.

Update: 22 Jul, 2023 @ 9:41am

Update:
- Fix Beastmen technologies. Minor graphical bug occured. After research, I think only CA can actually fix it (otherwise it would require somehow remove techonology groups from SFO mod somehow)

Update: 19 Jun, 2023 @ 3:42am

Update:
- Fix Vampire Coast technologies (Luthor Harkon) compability

Update: 7 Jun, 2023 @ 9:11am

Update:
- Fix Dark Elves technologies.
- Fix Lizardmen technologies.
- Fix Tomb King technologies.
- FIx Dwarves technologies. Minor graphical bug occured.
- Fix Greenskins technologies. Minor graphical bug occured.

Update: 6 Jun, 2023 @ 5:25am

Update:
- Fix Vampire Counts technologies.
- Fix Wood Elves technologies. Minor graphical bug remains.
- Fix Bretonia technologies.
- Fix High Elves technologies.

Public Release

Update: 26 May, 2023 @ 5:46am

Update:
- Fix Kislev tech (Boris)
- Fix Cathay tech
- Fix Skaven tech (Lord Skrolk)

Private Release

Update: 21 May, 2023 @ 11:53pm

Basic release - Empire fix

Private Release