Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
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Oppdatering: 31. mai 2023 @ 2.05

Rewrote pavilions/pavilion corners
* Fixes button:
- if distance is too great to shoot then the guard/armed guard will leave the pavilion instead of trying to engage and get stuck
- armed guards: if freefire is off and the tazer is missing or reloading then the armed guard will dismount the pavilion to engage using his fists
-> Note: inmates only. Zombies will always be attempted to be engaged lethally from the pavilion
- guards: if tazer is missing or reloading the guard will dismount the pavilion and engage using his baton or stun baton
This is probably as "near-perfect" as I can make them out to be. There might still be small inconsistencies or delays at times but they should be more than just usable now.

- fixed a bug where two guard types try to man the same pavilion at the same time (a check is done every 3 seconds)
- fixed shotgun reload timer and guard/armed guard aim timer

* Order button:
- same function as before. Remains the "performance friendly" option if the big fix is too much for the PC

Guard Towers/Wooden Guard Towers
- fixed a bug where two snipers will try to man the same tower at the same time (a check is done every 15 seconds)

Oppdatering: 28. mai 2023 @ 9.23

- minor optimisations

Oppdatering: 28. mai 2023 @ 8.50

- minor optimisation

Oppdatering: 28. mai 2023 @ 8.34

- interface component: permit warden mode players to embark transport ferry

Oppdatering: 28. mai 2023 @ 5.17

- fixed a typo

Oppdatering: 27. mai 2023 @ 16.24

- stun batons are now made of metal

Oppdatering: 27. mai 2023 @ 16.05

- script fix

Oppdatering: 27. mai 2023 @ 15.55

- weapon rack is now made of metal instead of wood
- fixed weapon rack toolbar sprite

Oppdatering: 27. mai 2023 @ 10.18

- assigned building sounds to more floor tiles

Oppdatering: 27. mai 2023 @ 9.58

- assigned building sounds to some of the restored materials