Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
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Pembaruan: 31 Mei 2023 @ 2:05am

Rewrote pavilions/pavilion corners
* Fixes button:
- if distance is too great to shoot then the guard/armed guard will leave the pavilion instead of trying to engage and get stuck
- armed guards: if freefire is off and the tazer is missing or reloading then the armed guard will dismount the pavilion to engage using his fists
-> Note: inmates only. Zombies will always be attempted to be engaged lethally from the pavilion
- guards: if tazer is missing or reloading the guard will dismount the pavilion and engage using his baton or stun baton
This is probably as "near-perfect" as I can make them out to be. There might still be small inconsistencies or delays at times but they should be more than just usable now.

- fixed a bug where two guard types try to man the same pavilion at the same time (a check is done every 3 seconds)
- fixed shotgun reload timer and guard/armed guard aim timer

* Order button:
- same function as before. Remains the "performance friendly" option if the big fix is too much for the PC

Guard Towers/Wooden Guard Towers
- fixed a bug where two snipers will try to man the same tower at the same time (a check is done every 15 seconds)

Pembaruan: 28 Mei 2023 @ 9:23am

- minor optimisations

Pembaruan: 28 Mei 2023 @ 8:50am

- minor optimisation

Pembaruan: 28 Mei 2023 @ 8:34am

- interface component: permit warden mode players to embark transport ferry

Pembaruan: 28 Mei 2023 @ 5:17am

- fixed a typo

Pembaruan: 27 Mei 2023 @ 4:24pm

- stun batons are now made of metal

Pembaruan: 27 Mei 2023 @ 4:05pm

- script fix

Pembaruan: 27 Mei 2023 @ 3:55pm

- weapon rack is now made of metal instead of wood
- fixed weapon rack toolbar sprite

Pembaruan: 27 Mei 2023 @ 10:18am

- assigned building sounds to more floor tiles

Pembaruan: 27 Mei 2023 @ 9:58am

- assigned building sounds to some of the restored materials