Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
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Update: 31 mei 2023 om 2:05

Rewrote pavilions/pavilion corners
* Fixes button:
- if distance is too great to shoot then the guard/armed guard will leave the pavilion instead of trying to engage and get stuck
- armed guards: if freefire is off and the tazer is missing or reloading then the armed guard will dismount the pavilion to engage using his fists
-> Note: inmates only. Zombies will always be attempted to be engaged lethally from the pavilion
- guards: if tazer is missing or reloading the guard will dismount the pavilion and engage using his baton or stun baton
This is probably as "near-perfect" as I can make them out to be. There might still be small inconsistencies or delays at times but they should be more than just usable now.

- fixed a bug where two guard types try to man the same pavilion at the same time (a check is done every 3 seconds)
- fixed shotgun reload timer and guard/armed guard aim timer

* Order button:
- same function as before. Remains the "performance friendly" option if the big fix is too much for the PC

Guard Towers/Wooden Guard Towers
- fixed a bug where two snipers will try to man the same tower at the same time (a check is done every 15 seconds)

Update: 28 mei 2023 om 9:23

- minor optimisations

Update: 28 mei 2023 om 8:50

- minor optimisation

Update: 28 mei 2023 om 8:34

- interface component: permit warden mode players to embark transport ferry

Update: 28 mei 2023 om 5:17

- fixed a typo

Update: 27 mei 2023 om 16:24

- stun batons are now made of metal

Update: 27 mei 2023 om 16:05

- script fix

Update: 27 mei 2023 om 15:55

- weapon rack is now made of metal instead of wood
- fixed weapon rack toolbar sprite

Update: 27 mei 2023 om 10:18

- assigned building sounds to more floor tiles

Update: 27 mei 2023 om 9:58

- assigned building sounds to some of the restored materials