Crystal Project

Crystal Project

New Classes and Class specialisations
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Update: 30 Aug, 2023 @ 8:14am

1.3.1.
- fixed the dialogue box with the fencer and saying "No" no longer initiates the fight
- fixed the fencer being stuck in trying to fight the same fight after victory

Update: 30 Aug, 2023 @ 7:07am

1.3.0.
- nerfed the stats of Fencer NPC fight and added the warning due a recent discovery that the npc is accessible without any mounts (Thanks to Mel from Crystal Project Discord)
- fixed the shop selling the "dummied-out" Masamune, it sells the correct one now
Warrior, Monk, Cleric, Wizard and Shaman have received a secondary specialty!
In order to unlock them, talk to the NPCs after unlocking the first specialty, they will give you hints on what to do next. Be warned, the fights to unlock them can be about 10 lvls tougher than the 1st specialisation

Update: 30 Jul, 2023 @ 6:31am

1.2.2
- Monk's Potential now costs 4 CD like the rest of the similar abilities
- Elemental Stance duration reduced to 1 turn

Update: 12 Jul, 2023 @ 5:23am

1.2.1
- removed redundant subclass activation skill from Rogue's subclass
- fixed Apothecary's subclass activation skill not appearing in the skill tree
- changed all subclass activation skills' cost from 10 AP to 4 CD

Update: 9 Jul, 2023 @ 8:35am

Update: 9 Jul, 2023 @ 8:20am

1.2.0. - release of the alternative mod, the recent original version is in update 1.1.0

Update: 6 Jul, 2023 @ 3:33am

Update: 6 Jul, 2023 @ 3:28am

1.1.0.
Three Classes added by the mod now have a new hidden ability, the way to unlock them lies at the top of The Sequoia.

Update: 4 Jul, 2023 @ 8:50am

1.0.3.
Class masters now only require the party to have one member in their class in order to give the player the Seals.

Update: 18 Jun, 2023 @ 2:50pm

1.0.2
Apothecary's Stinky Fish now no longer consumes a Rotten Salmon, but still requires it to use the skill