Crystal Project

Crystal Project

New Classes and Class specialisations
57 sonuçtan 21 ile 30 arası gösteriliyor
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Güncelleme: 30 Ağu 2023 @ 8:14

1.3.1.
- fixed the dialogue box with the fencer and saying "No" no longer initiates the fight
- fixed the fencer being stuck in trying to fight the same fight after victory

Güncelleme: 30 Ağu 2023 @ 7:07

1.3.0.
- nerfed the stats of Fencer NPC fight and added the warning due a recent discovery that the npc is accessible without any mounts (Thanks to Mel from Crystal Project Discord)
- fixed the shop selling the "dummied-out" Masamune, it sells the correct one now
Warrior, Monk, Cleric, Wizard and Shaman have received a secondary specialty!
In order to unlock them, talk to the NPCs after unlocking the first specialty, they will give you hints on what to do next. Be warned, the fights to unlock them can be about 10 lvls tougher than the 1st specialisation

Güncelleme: 30 Tem 2023 @ 6:31

1.2.2
- Monk's Potential now costs 4 CD like the rest of the similar abilities
- Elemental Stance duration reduced to 1 turn

Güncelleme: 12 Tem 2023 @ 5:23

1.2.1
- removed redundant subclass activation skill from Rogue's subclass
- fixed Apothecary's subclass activation skill not appearing in the skill tree
- changed all subclass activation skills' cost from 10 AP to 4 CD

Güncelleme: 9 Tem 2023 @ 8:35

Güncelleme: 9 Tem 2023 @ 8:20

1.2.0. - release of the alternative mod, the recent original version is in update 1.1.0

Güncelleme: 6 Tem 2023 @ 3:33

Güncelleme: 6 Tem 2023 @ 3:28

1.1.0.
Three Classes added by the mod now have a new hidden ability, the way to unlock them lies at the top of The Sequoia.

Güncelleme: 4 Tem 2023 @ 8:50

1.0.3.
Class masters now only require the party to have one member in their class in order to give the player the Seals.

Güncelleme: 18 Haz 2023 @ 14:50

1.0.2
Apothecary's Stinky Fish now no longer consumes a Rotten Salmon, but still requires it to use the skill