Crystal Project

Crystal Project

New Classes and Class specialisations
76 Comments
MrToffi  [author] 3 Apr @ 6:08am 
just go further forward where that boss was and fall down
John 3 Apr @ 5:36am 
@mrtoffi oh thanks. how can i get Arithemetician if i already killed this "certain boss"?
Ben&Ben 2 Apr @ 6:20am 
Thank you, btw, the best mod in this game so far.
MrToffi  [author] 2 Apr @ 5:14am 
Locations of classes added to the mod:
Apothecary In the capital moat, where Enami resides,only a quintar flute is required to get there
Arithmetician a reward for (probably) using Reverse Polarity to cheese a certain boss inside a shack
Swordmaster near the owl above the Quintar settlement, buy a certain stone from a Quintar to get near there easily
Ben&Ben 1 Apr @ 11:58pm 
May I ask where the apothecary crystal is? been finding it for ages...
John 30 Mar @ 11:42am 
Where can i get the classes you add with the mod?
John 30 Mar @ 10:37am 
Yes that's a mod , i figured it out that the conflict come from the Druid job mod ^^
MrToffi  [author] 30 Mar @ 8:13am 
Do you by chance have a mod that influences Shaman?
Or is it a case of a save file being corrupted somehow mid-playthrough ? | :
John 30 Mar @ 7:03am 
Hey ! Great mod !
Just to tell you that i have a bug with Shaman class as you can see here : https://imgur.com/a/W7WiJMX
There are no specific icons for the new specializations. This only happens with this class; all the others are fine. The NPC to fight is present near the master, we can defeat them, and the message indicating that we have unlocked the specialization appears. But nothing shows up on the 'learn' screen.
Circe 13 Feb @ 8:08pm 
Interesting concepts but some things were severely overtuned. One of the new Hunter abilities, I think Rain of Arrows?, had me one-shotting entire blue-flame encounters, which is an issue since it costs no resources at all.
AppleTree 27 Jan @ 12:21pm 
P.S. Love the mod, looking forward to collecting each class' special gear as well. Unfortunately not able to take advantage of all the specializations when also using Apotheosis, but enjoying the class gear and specialities on classes not modified by Apotheosis!

Appreciate the work @MrToffi <3
AppleTree 26 Jan @ 10:48pm 
Just left a Discussion covering all the requirements for each class specialization. Tagged each requirement as a spoiler for those that don't want to see them all but may want help on only a single class requirement.
MrToffi  [author] 4 Jan @ 2:17pm 
This one requires a class introduced in this mod, actually. All you need is a way to call a quintar. This one is near a certain optional boss in the moat of the capital
Barkyia 4 Jan @ 10:19am 
I don't understand the chemist riddle, any ideas?
MrToffi  [author] 21 Oct, 2024 @ 5:13am 
The mod is in a pretty much complete state in terms of dialogue, so please, go right ahead. Thanks for asking : )
呶呶 Bot 20 Oct, 2024 @ 8:57pm 
:d2brewmaster:Hello here! I would like to make Chinese localization for this mod then share it with the Chinese community. Unfortunately,it seems that due to limitation of the localization MOD, I cannot create an add-on MOD, but can only edit your MOD contents and release a independent rebuilt localized version. Therefore, I think i should ask for your permission before i starting work:lunar2019piginablanket: TY!
QuillAblaze 8 Aug, 2024 @ 9:10am 
mod won't load because of the august update
Newgel 1 Jul, 2024 @ 4:33am 
@MrToffi Yes. The npc says to bring someone who can break the enemy's muscles, mind, and steal their life. The lifesteal part was obvious, but in my train of thought anyone with a power down or magic down would fit the first 2 requirements. There are a lots of classes who can do that so when I tried several combinations and it didn't work, I thought I was wrong bringing reaper and should replace it for a Shaman who has spell lifesteal and a magic down on top of it, which derailed the entire thing. I know the npc says to bring a fencer if you get them right without a fencer in your party but he never did. So I had to take a loot with crystal edit
MrToffi  [author] 1 Jul, 2024 @ 4:13am 
to be frank, the last part of that solution is consistent with every refight requiring you to have the member of the NPC's original class in the party , I think?
Newgel 30 Jun, 2024 @ 3:31pm 
I had to datamine with Crystal edit to find the Fencer riddle solution, the rest are pretty straightforward.
Warrior reaper aegis and... fencer if anyone is wondering
Azure Fang 22 Mar, 2024 @ 6:26pm 
The "riddles" don't really add anything, though, especially when there's no additional hints for those that can't interpret your way of thinking. At best, they make a player guess until they stumble upon the right combination. After finding out that this is why I couldn't master classes, I just uninstalled the mod.

Different note, you might want to clean up the description. Looks like you copy/pasted in the middle of writing...

"This mod is an alternative mod to New Classes and Class Secrets mod. It adds all the classes, equipment and abiities from the original mod, except it changes how class specialisations/subclasses are unlocked. The class specialisations are subclasses that aThis mod is an alternative mod to New Classes and Class Secrets mod. It adds all the classes, equipment and abiities from the original mod, except it changes how class specialisations/subclasses are unlocked."
MrToffi  [author] 13 Mar, 2024 @ 3:42pm 
the npcs mostly allude either to specific classes or progress in exploration (the milestones for those are the mounts), so either bring classes the npcs allude to or play the game until you have obtained a mount for people requiring exploration/adventure experience
HoppieTheFool 13 Mar, 2024 @ 1:47pm 
I would like to know what i have to do, for the 2nd subclasses. Like do i need to be a master in x class or do i need to have everything but the subclasses... this is a bit confusing and frustrating.
Ace 6 Jan, 2024 @ 4:50am 
Really well done, good job.
Rafael 12 Dec, 2023 @ 3:46pm 
The riddle for Fencer's second subclass isn't clear enough. There are way too many possible interpretations and I tried many of them and none worked. All the others can be a little hard but are ultimately understandable. One thing is "a little guesswork", but Fencer's feels almost like "try random things until it works".
Myxaxaxexe 18 Nov, 2023 @ 7:05am 
Can you please say what we need to unlock second sub class for each profession? Riddles is nice but i personally don't like such things because sometimes i just can't understand what npc wants from me.
MrToffi  [author] 5 Oct, 2023 @ 6:56am 
I had completely misunderstood what you meant in the first comment.
Though this has given me an idea...
MrToffi  [author] 5 Oct, 2023 @ 6:55am 
Oh. Much has changed since that version of that mod. A majority of the NPC are close to their respective class masters now with some exceptions. (it was a decision to make subclasses actually usable beefore end/postgame)
Thrones 4 Oct, 2023 @ 10:17pm 
No idea, there's no NPCs at the top of the Sequoia either.
MrToffi  [author] 25 Sep, 2023 @ 6:30am 
hold on... it looks like the game thinks you have somehow unlocked the second subclass ability for Warlock. Now what would be a cause of this? (loading the mod in a modded savefile because I'm confused : | )
Thrones 25 Sep, 2023 @ 5:16am 
I've started playing with this mod, and completed some of the first subclass unlocks. But the NPCs don't really say anything or give me directions for the second one? Even a vague hint would work, but I have this warlock guy talking about installing stairs. :D
MrToffi  [author] 24 Sep, 2023 @ 12:01am 
Now that is a good question: what would people prefer: a little guesswork or for NPCs to spill out the requirements in a very obvious way?
Newgel 23 Sep, 2023 @ 8:41am 
Oh I see. Some npcs don't have the dialogue showing which classes you need. Are we to figure it out ourselves?
MrToffi  [author] 22 Sep, 2023 @ 5:07am 
I'll admit: the requirement for those fights can be a little steep
okay here's a tip: both fights require a team consisted of classes that all together fit the NPCs description (and the NPC's class)
Newgel 21 Sep, 2023 @ 3:43pm 
the cleric thing worked but now I can't trigger the fights for fencer and ninja (other classes untested). Yes I have a character with the NPC class and another with the recommended class (assassin for ninja I believe)
MrToffi  [author] 21 Sep, 2023 @ 9:33am 
Oh dear. Thank you for reporting, will fix this right about now ( I hope)
Newgel 21 Sep, 2023 @ 9:01am 
I'm not getting the cleric second specialization for some reason despite beating the fight
MrToffi  [author] 27 Aug, 2023 @ 11:47am 
That moment I forgot I did a sneaky on that class oooooops
Oh, by the way the next update is coming along which will include some of the secondary class specialisations I have planned [/spoiler}
Newgel 27 Aug, 2023 @ 9:19am 
Finally I got them all. The ninja was disguised as a penguin in the penguin pen
MrToffi  [author] 27 Aug, 2023 @ 4:45am 
Okay so for Ninja try looking for the Ninja master which should be west of Yashiki
Reaper should be south-east-ish of the Mercury Shrine
Nomad I've put near the place which enables gaining the crystal "earlier than the intended way", which also is salmon-related
Newgel 26 Aug, 2023 @ 7:05pm 
Great mod, really enjoying it. But need some help finding the specialist NPCs. Found all except Reaper, Ninja and Nomad. Gonna need help with these. Haven't unlocked Weaver and Mime yet.
Newgel 26 Aug, 2023 @ 11:31am 
I could only find some
Newgel 26 Aug, 2023 @ 11:28am 
Where are the new classes and the specialization NPCs?
Newgel 26 Aug, 2023 @ 4:08am 
Oh thanks
MrToffi  [author] 26 Aug, 2023 @ 12:09am 
Subclasses are temporary classes accessible through special abilities in the original (and classes introduced in this mod which are: Apothecary, Swordmaster and Arithmetician) that are unlocked by finding an NPC and winning a battle while having a party member of the NPC's class. They replace the current secondary class but each subclass has an ability to revert back to the original secondary class.
I'll upload more pictures today.
Newgel 25 Aug, 2023 @ 11:19am 
what are subclasses exactly? are they new classes? It'd help if there was pictures
MrToffi  [author] 16 Jul, 2023 @ 5:52am 
About the dialogue, it's more or less a announcement
of what I'm planning to do with this mod later when I have time and ideas for it:
I'm planning to add another set of subclasses that will be unlocked by the same NPCs only later in the game which would be more of "an alternate interpretation of the original class" while the existing subclasses are mostly (with some exceptions) expanding on what the classes already do
MrToffi  [author] 16 Jul, 2023 @ 5:49am 
The class specialiations are the new subclasses that are unlocked by the method you mentioned.
About the old mod: it's a result of me (not having the foresight) making this mod off the original one, so for now it will be the main mod until I maybe find a way to have both be available on Steam
Lorem 15 Jul, 2023 @ 1:55pm 
Also the description says it's an alternative mod to New Classes and Class Secrets, but that mod isn't listed in the workshop. It's probably an old mod of yours which has since been delisted. If so, does that mean this mod is the main one from here on?
Lorem 15 Jul, 2023 @ 1:55pm 
I'm not very clear on what this mod does. I enabled mod on my old save and it seems to give class potentials as noted. Use class, fight boss, get loot, unlock potential. But where's the new classes? And what are the class secrets?

By virtue of the potentials being in the old class skill trees I assume the new classes are the potential themselves rather than brand-new classes, although this might be because I'm not making new save. If so, I'll replay the game. Also, the class bosses have dialogues which imply that there's more of those potentials or so, but it doesn't appear in the UI. Are they implemented yet? If so, how do I check them? If it's spoiler, then feel free to spoiler-tag everything. I want to be clear on exactly what this mod do before making a new save.