RimWorld
MH: Mechanical Biomimetics
Mostrando 1-8 de 8 aportaciones
Actualización: 1 FEB 2024 a las 12:53

- Buffed the TORT unit's survivability significantly and reduced its offensive capabilities. It's more solid armor plating than anything else, after all.

Actualización: 14 ENE 2024 a las 8:07

- Nutrition and Chemical units now require water if DBH is enabled (assumably following DBH's settings).

Actualización: 2 DIC 2023 a las 14:18

- Chemical Unit and microscythers no longer bleed as they do not have coolant needs.

Actualización: 8 SEP 2023 a las 14:20

- This mod will no longer delete muffalos as a legal pack animal for all factions in the game, just for the android union who will have muffalos replaced by the TORT unit.
- Chem units are carnivorous now. If you absolutely hate this feel free to join the discord and voice your frustration. I doubt you'll convince me that a mechanism to produce neutroamine that can't be produced in the vanilla game by any mechanism should be permissible with just grown food, but you can always give it a shot.

Actualización: 7 JUL 2023 a las 15:39

- Changes to mechanical needs to match the new MHC system.

Actualización: 28 MAY 2023 a las 11:03

- Resource cost to manufacture units has been tweaked - generally upwards.
- Some units have had their resource output greatly increased to compensate.

Actualización: 25 MAY 2023 a las 19:12

- Removed needs for several animals:
Chem unit has no coolant/lubricant needs
Nutrition unit has no lubricant need
Mineral unit has no lubricant need
TORT has no lubricant need
- Minor changes for compatibility with MHC and ATRC code changes.

Actualización: 11 MAY 2023 a las 12:45

[Auto-generated text]: Initial upload.