RimWorld
MH: Mechanical Biomimetics
Affichage des entrées 1-8 sur 8
Mis à jour le : 1 févr. 2024 à 12h53

- Buffed the TORT unit's survivability significantly and reduced its offensive capabilities. It's more solid armor plating than anything else, after all.

Mis à jour le : 14 janv. 2024 à 8h07

- Nutrition and Chemical units now require water if DBH is enabled (assumably following DBH's settings).

Mis à jour le : 2 déc. 2023 à 14h18

- Chemical Unit and microscythers no longer bleed as they do not have coolant needs.

Mis à jour le : 8 sept. 2023 à 14h20

- This mod will no longer delete muffalos as a legal pack animal for all factions in the game, just for the android union who will have muffalos replaced by the TORT unit.
- Chem units are carnivorous now. If you absolutely hate this feel free to join the discord and voice your frustration. I doubt you'll convince me that a mechanism to produce neutroamine that can't be produced in the vanilla game by any mechanism should be permissible with just grown food, but you can always give it a shot.

Mis à jour le : 7 juil. 2023 à 15h39

- Changes to mechanical needs to match the new MHC system.

Mis à jour le : 28 mai 2023 à 11h03

- Resource cost to manufacture units has been tweaked - generally upwards.
- Some units have had their resource output greatly increased to compensate.

Mis à jour le : 25 mai 2023 à 19h12

- Removed needs for several animals:
Chem unit has no coolant/lubricant needs
Nutrition unit has no lubricant need
Mineral unit has no lubricant need
TORT has no lubricant need
- Minor changes for compatibility with MHC and ATRC code changes.

Mis à jour le : 11 mai 2023 à 12h45

[Auto-generated text]: Initial upload.