Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
Hiển thị 11-20 trong 21 mục
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Cập nhật: 10 Thg06, 2024 @ 6:10am
bởi mr.napop

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

Cập nhật: 24 Thg05, 2024 @ 3:13am
bởi mr.napop

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

Cập nhật: 27 Thg04, 2024 @ 6:19am
bởi mr.napop

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

Cập nhật: 21 Thg04, 2024 @ 1:42am
bởi mr.napop

Added clan volkn unofficial compatibility.

Cập nhật: 12 Thg04, 2024 @ 11:50am
bởi mr.napop

Added more mods compatibility, removed running change for infantry and cavalry.

Cập nhật: 16 Thg03, 2024 @ 11:28am
bởi mr.napop

Cập nhật: 28 Thg11, 2023 @ 3:16am
bởi mr.napop

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

Cập nhật: 29 Thg04, 2023 @ 1:45pm

Cập nhật: 24 Thg04, 2023 @ 3:02am

Cập nhật: 22 Thg04, 2023 @ 4:09am