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Charging speed is set as running speed, so there isn't a difference between running and charging.
Target acquiring means the distance where the models start moving towards individual models of the enemy, and i'v set this equal with the 'charge pose' (like lowering lances) so the two are correlated.
I've been wondering about one segment of the description of this mod. I've read and reread it but can't make sense of it: "Charge Speed – Same as modded running speed, sprinting right before combat isn't a good idea, and horses gallop at the same speed as a group, indifferent to any battle phase unfolding. Monsters speed is as their vanilla charging speed."
Can you clarify this?
Regarding the velocity, I'v attended to this issue in my Deadly Attack Dynamics mod that enhances projectile velocities.
My mods address different aspects and are separate to keep modularity but are designed to work together as they complement each other like in the scenario you cleverly pointed out. So check it out, especially if you like dragons as with it their attack is also realistic and not only their movement.
I have no idea what can be done about it so i'm just reporting.
Another small question is that projectile velocities might be too slow now, i think ai cannot handle these speeds very well, even with guns or auto-aim wood elf heroes. But it is fun to dodge arrows with an hydra :))
I need to say i really love diving with dragons now! They feel absolutely great! No more getting pinned down by 3 dwarves like vanilla :D I think everyone should experience this at least once in life :D
Check discord Da Modding Den channel if you're interested in modding, and if you wish to chat i'm there by the same name.