全軍破敵:戰鎚2

全軍破敵:戰鎚2

Agile Models
目前顯示第 11-20 項,共 21 項
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更新:2024 年 6 月 10 日 @ 上午 6:10
mr.napop 發表

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

更新:2024 年 5 月 24 日 @ 上午 3:13
mr.napop 發表

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

更新:2024 年 4 月 27 日 @ 上午 6:19
mr.napop 發表

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

更新:2024 年 4 月 21 日 @ 上午 1:42
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Added clan volkn unofficial compatibility.

更新:2024 年 4 月 12 日 @ 上午 11:50
mr.napop 發表

Added more mods compatibility, removed running change for infantry and cavalry.

更新:2024 年 3 月 16 日 @ 上午 11:28
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更新:2023 年 11 月 28 日 @ 上午 3:16
mr.napop 發表

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

更新:2023 年 4 月 29 日 @ 下午 1:45

更新:2023 年 4 月 24 日 @ 上午 3:02

更新:2023 年 4 月 22 日 @ 上午 4:09