Project Zomboid

Project Zomboid

Post Apocalyptic Occupations
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Uppdatering: 2 jun, 2023 @ 6:12

- Minor Bug Fix

Uppdatering: 1 jun, 2023 @ 10:34

- Fixed a bug in the server version of the mod that prevented some traits from being mutually exclusive to others

Uppdatering: 31 maj, 2023 @ 8:53

- Updated the server version. The base version is untouched
- Balance changes to match our server's settings and scenario

Uppdatering: 15 maj, 2023 @ 10:06

- Added a new server specific version of the mod that has compatibility with my other mod "Nuka's Recycling Mod"

Uppdatering: 26 apr, 2023 @ 9:30

- Added a new occupation exclusive trait to the Tribesman occupation: Primitive

Uppdatering: 26 apr, 2023 @ 9:04

- Fixed a bug that caused the game to crash when selecting a character preset
- Fixed a bug that caused the grass arm protections for the "Tribesman" to not be selectable
- Fixed a bug causing the "Cat's Eyes" trait to be selectable with the "Deadbeat" occupation
- Added 5 new occupations: Drifter, Travelling Merchant, Educator, Exotic Dancer & Scout
- Added 2 new occupation specific traits for the "Travelling Merchant" and "Exotic Dancer" occupation

Uppdatering: 13 apr, 2023 @ 18:17

- Added "More Maps" as a required mod
- Fixed "Base.Beanie" to "Base.Hat_Beany" to prevent errors

Uppdatering: 10 apr, 2023 @ 12:34