Slay the Spire

Slay the Spire

The Board Game
目前顯示第 21-30 項,共 64 項
< 1  2  3  4  5  6  7 >
更新:2024 年 4 月 15 日 @ 下午 8:24
Lua Viper 發表

- The game should no longer attempt to unlock Ascension 14 upon clearing Ascension 13 (max).

更新:2024 年 4 月 15 日 @ 下午 4:47
Lua Viper 發表

- The character select options have been merged into a single character, "The Board Game". Ascension progress on any previous BG character *should* properly carry over to the new character. Just in case, an "unlock max ascension" button has been added to the mods config menu.
- Guardian now properly switches to Defensive Mode when its block is removed via Melter.
- Distilled Chaos no longer malfunctions when an Unplayable card is drawn.
- Several additional cards with Strike in their name are now properly tagged as such.

更新:2024 年 4 月 13 日 @ 下午 2:45
Lua Viper 發表

- Fixed an issue where save files did not preserve reward deck order in Act 2 onward.
- Chosen: first action changed to AOE 1dmg+1dazed, and cycles between 2nd and 3rd action thereafter.
- Toolbox now properly says "-1 to the die result" (was "+1"; actual behavior unchanged).
- Ominous Forge event: "Leave" option removed.
- Big Fish event: Banana now properly heals for 2 HP (was vanilla healing).
- Wild Strike now uses Wild Strike's card art (was Reckless Charge).

更新:2024 年 4 月 12 日 @ 下午 3:02
Lua Viper 發表

- Save files are finally implemented! Reward decks (playing cards, potions, and relics) should now be correctly preserved after reloading. There may be a few oddities remaining with potions (not related to save files).

更新:2024 年 4 月 12 日 @ 下午 12:12
Lua Viper 發表

- Board Game events which prompt you to give up a relic should no longer crash if you possess any relics smuggled in from outside the Board Game.

更新:2024 年 4 月 12 日 @ 上午 11:58
Lua Viper 發表

- Slime Boss now stays dead. Sorry about that!

更新:2024 年 4 月 11 日 @ 下午 4:51
Lua Viper 發表

- Ascension Mode is finally complete.
- Acquiring more than 5 Shivs at start of turn via Infinite Blades no longer incurs automatic relic lock-in.
- Acquiring more than 5 Shivs while a boss is "half dead" now results in the extra Shivs being properly discarded.

更新:2024 年 4 月 10 日 @ 下午 5:14
Lua Viper 發表

- Ascension 10-11 are complete.
- Max hand size should now be enforced when playing with non-BoardGame characters.

更新:2024 年 4 月 5 日 @ 下午 3:40
Lua Viper 發表

- Ascension 7-9 are complete.
- The game will now more reliably cycle through the monster deck before repeat encounters occur.
- Fixed several instances of Dazes going to the exhaust pile rather than returning to the status deck.

更新:2024 年 4 月 4 日 @ 下午 2:21
Lua Viper 發表

- Some monsters have been further adjusted to match the printed board game.