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INFO BoardGame.BoardGame> ALL cards:
INFO BoardGame.BoardGame> 1-BGBurning Pact 2-BGWarcry 3-BGTwin Strike (etc...) 56-BGSentinel 57-BGWarcry 58-BGPommel Strike
The next three cards on top of the reward deck are at the end of the list -- in this case, Sentinel, Warcry, and Pommel Strike. You should only see rare cards when you draw a BoardGame:GoldenTicket. I've checked and it appears to be working correctly -- there are only two Golden Tickets and they aren't teleporting around or anything. 🤷
in one run by the first boss I had four rares. that doesn't sync with BG rules.
I will not be finishing the Experimental Multiplayer Feature easter egg. It would be easier just to rewrite the entire game from scratch in Godot.
...Oh heck, I'm rewriting the entire game from scratch in Godot, aren't I...
Well, we did warn you it was experimental...
On the bright note, it seems that on this save file the "skip" function on boss card reward works properly.
My best guess is that the game loading function always assumes you are playing ironclad and wrongfully interprets data. Could have something to do with the boss rewards room.