Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
Showing 31-40 of 119 entries
< 1  2  3  4  5  6 ... 12 >
Update: 8 Nov, 2024 @ 5:02am

Version 1.3.12

- Added the Advanced Exterior Light and the Advanced Exterior Headlight.

Update: 28 Oct, 2024 @ 5:00am

Version 1.3.11

- Added lighting for all small sensor arrays
- Fixed lighting for all large sensor arrays.
- Fixed an issue with the Advanced Large Hyperdrive coils being in an incorrect position after a hyperjump (purely visual fix, had no effect on gameplay).
- Increased Advanced Tractor Beam Emitter maximum range by 15% (had the same range as the default Tractor Beam Emitter)
- Increased projectile range and projectile speed by 10 and 20 for the Advanced Laser Blasters (minor buff)
- Made some other tweaks here and there.

Update: 11 Oct, 2024 @ 5:09am

Version 1.3.10d

- Fixed the lighting of the Hyperium Powered Manipulator Beam Emitter. It was using the advanced color instead of the hyperium one (is now more blue-ish instead of purple-ish).

Update: 3 Oct, 2024 @ 8:53am

Version 1.3.10c

- Prepatch to prevent ETTM from crashing when the next update is released.

Update: 2 Oct, 2024 @ 9:19am

Version 1.3.10b

- Fixes a potential crash bug with the hyperium powered manipulator beam emitter.

Update: 30 Sep, 2024 @ 10:43pm

Version 1.3.10a

- Rounded the range of the advanced manipulator beam emitters from 563 to 550. Not meant as a nerf, it is now exactly 100 more range than the vanilla Manipulator Beam Emitter.
- Buffed the range of all the standard Resource Collectors from 613 to 750.
- Buffed the range of all Advanced Resource Collectors from 703 to 900.

This version will be displayed as version 1.3.10 (without the a) but will still have the changed ranges of the resource collectors and manipulator beam emitters. The error crept in by mistake (woops).
The previous and next versions have their respective correct version numbers shown in the ingame mods menu.

Update: 27 Sep, 2024 @ 2:30am

Version 1.3.10

- Reduced the building costs of the Sulfur Powered Mining Laser, the Hyperium Powered Mining Laser, the Nuclear Powered Mining Laser and the Advanced Nuclear Powered Mining Laser (rebalance following the vanilla Mining Laser now using much less power since a couple patches ago).
- Reduced power usage of the Advanced Mining Laser by 20%
- Heavy Armor and the Armored Thrusters now have extra resistance to sun damage (heavy armor has high resistance (but not immunity!) and armored thrusters have moderate resistance).
- Made numerous other fixes with the armors in this mod.

Update: 19 Sep, 2024 @ 11:18am

Version 1.3.9a

- Fixed accidental incorrect pricing of the Nuclear Powered Manipulator Beam Emitter and the Advanced Nuclear Powered Manipulator Beam Emitter + other minor tweaking.
- Updated supported version numbers.

Update: 13 Sep, 2024 @ 4:03am

Version 1.3.9

- Added the Nuclear Powered Manipulator Beam Emitter and the Advanced Nuclear Powered Manipulator Beam Emitter.
- Made some improvements to the resource collectors strings to clarify their features a bit better.
- Probably some other miscellaneous changes and tweaks that I forgot about.

Update: 3 Sep, 2024 @ 1:19pm

Version 1.3.8a

- Renamed Extended tech Tree to Extended Tech Tree Mod in preparation for the upcoming patch and because it was already named that in all but name (just making it official now).
- All sulfur powered thrusters and hyperium powered thrusters now feature a very limited backwards thrust to aid in agility for the smaller craft these thrusters are meant to be used for.
- Unified the densities of all durasteel armor pieces (thanks for reporting)
- Made some other preparations for the next patch (particularly the resource collector beam ranges are relative now to prep for next patches manipulator beam range buffs).
- Some strings description improvements.