Garry's Mod
Terminator Nextbot
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Actualización: 23 JUN a las 16:36

Tweaks
Give all extra pathing budget to enemies near players instead
IsAngry error stomp
Make GetShootPos viewoffsets shared

Actualización: 21 JUN a las 22:39

Small tweaks for glee

Actualización: 20 JUN a las 17:47

Fix big terminator patching oopsie
Entire system was basically defunct

Actualización: 19 JUN a las 21:59

Another compatibility hack
+ Typo fix! Community contribution, credit Broadcloth0

Actualización: 13 JUN a las 23:38

Error!

Actualización: 13 JUN a las 23:37

Add "Lore Accurate" terminator
Slow terminator that shows no fear

Make sure terminator's .PrintName is what always shows up in killfeed
Make bots update enemies pos on damage if they're within CloseEnemyDistance
Nerf terminator crossbow, they use it too much

Actualización: 13 JUN a las 22:14

Found the infinite self children bug....
Don't table.insert into self:GetChildren().....
Less pathing budget everyone gets on dedi servers
+microoptimisations

Actualización: 12 JUN a las 16:32

Optimize EVERYTHING! + task tweaks
_Index Optimize area patcher
Reduce Vector calls in area patcher
_Index reductions in copied area merging funcs
_Index Optimize following navpatcher

Reuse trace tables in a couple spots
More compatibility hacks
_Index optimize ENT:GetJumpBlockState a bit

Set weapon owner to NULL when dropping weaps, was nil
Rework weapon judging!
Don't just track how much damage is dealt, track way more
Bot can now figure out weapons that work better/worse when crouching
Lots of _Index call reductions in weapon handling code

Make a couple tasks much more receptive
Properly invalidate paths in some spots that were causing problems
Make the watching task yield to the camping task if a bot is mowing down enemies like crazy
Dynamically increase the distance bot tries to stay away from lethal enemies
Loads more movement_duelenemy_near polish, try and make bots actually use some strategy without falling into dumb looking loops
Make bot camp for longer if it's getting lots of kills

Index optimize bot's :Draw() function
Index optimize bot's :GetShootPos() function a bit

Actualización: 6 JUN a las 14:58

Print

Actualización: 6 JUN a las 14:46

Tweaks + optimisations
More compatibility hacks
Mess up GotoPosSimple simple jump height a bit when really angry
Add ENT.PrefersVehicleEnemies functionality
Makes bot always stick to enemies in vehicles
Needed to rewrite enemy friction system a bit for this
Return early in GetAimVector if we've got a melee weapon/fists
Optimise ENT:IsFists
Preemptively reduce index calls in equipping/dropping weapon handlers
Make the terminator meleeing much more dynamic, especially with bigger enemies