Garry's Mod
Terminator Nextbot
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更新:6月23日 @ 16時36分
更新者:StrawWagen

Tweaks
Give all extra pathing budget to enemies near players instead
IsAngry error stomp
Make GetShootPos viewoffsets shared

更新:6月21日 @ 22時39分
更新者:StrawWagen

Small tweaks for glee

更新:6月20日 @ 17時47分
更新者:StrawWagen

Fix big terminator patching oopsie
Entire system was basically defunct

更新:6月19日 @ 21時59分
更新者:StrawWagen

Another compatibility hack
+ Typo fix! Community contribution, credit Broadcloth0

更新:6月13日 @ 23時38分
更新者:StrawWagen

Error!

更新:6月13日 @ 23時37分
更新者:StrawWagen

Add "Lore Accurate" terminator
Slow terminator that shows no fear

Make sure terminator's .PrintName is what always shows up in killfeed
Make bots update enemies pos on damage if they're within CloseEnemyDistance
Nerf terminator crossbow, they use it too much

更新:6月13日 @ 22時14分
更新者:StrawWagen

Found the infinite self children bug....
Don't table.insert into self:GetChildren().....
Less pathing budget everyone gets on dedi servers
+microoptimisations

更新:6月12日 @ 16時32分
更新者:StrawWagen

Optimize EVERYTHING! + task tweaks
_Index Optimize area patcher
Reduce Vector calls in area patcher
_Index reductions in copied area merging funcs
_Index Optimize following navpatcher

Reuse trace tables in a couple spots
More compatibility hacks
_Index optimize ENT:GetJumpBlockState a bit

Set weapon owner to NULL when dropping weaps, was nil
Rework weapon judging!
Don't just track how much damage is dealt, track way more
Bot can now figure out weapons that work better/worse when crouching
Lots of _Index call reductions in weapon handling code

Make a couple tasks much more receptive
Properly invalidate paths in some spots that were causing problems
Make the watching task yield to the camping task if a bot is mowing down enemies like crazy
Dynamically increase the distance bot tries to stay away from lethal enemies
Loads more movement_duelenemy_near polish, try and make bots actually use some strategy without falling into dumb looking loops
Make bot camp for longer if it's getting lots of kills

Index optimize bot's :Draw() function
Index optimize bot's :GetShootPos() function a bit

更新:6月6日 @ 14時58分
更新者:StrawWagen

Print

更新:6月6日 @ 14時46分
更新者:StrawWagen

Tweaks + optimisations
More compatibility hacks
Mess up GotoPosSimple simple jump height a bit when really angry
Add ENT.PrefersVehicleEnemies functionality
Makes bot always stick to enemies in vehicles
Needed to rewrite enemy friction system a bit for this
Return early in GetAimVector if we've got a melee weapon/fists
Optimise ENT:IsFists
Preemptively reduce index calls in equipping/dropping weapon handlers
Make the terminator meleeing much more dynamic, especially with bigger enemies