Garry's Mod

Garry's Mod

Terminator Nextbot
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Opdatering: 30. nov. 2024 kl. 15:24

fix

Opdatering: 26. nov. 2024 kl. 17:06

Minor improvements
Add PosCanSeeHull ( used by door patching sanity check )
Make sure GetNookScore doesnt return good nooks next to the skybox

Area validity checks

_index call reduction in unstucker

Remove physics setting HACK ( replaced with ENT.MyPhysicsMass )

Opdatering: 18. nov. 2024 kl. 14:31

optimisations, tweaks!

reduced _index calls in expensive funcs
Moved GetTrueCurrentNavArea out of shared.lua
properly handle non-lethal combine ball damage

Opdatering: 17. nov. 2024 kl. 11:15

tweaks
properly handle area validity in more places
ignore patching random players WHEN some player is being chased by a bot

Opdatering: 13. nov. 2024 kl. 11:55

tweak

Opdatering: 11. nov. 2024 kl. 14:57

dont see long distance thru props
+ bot vs vehicle logic improvements

Opdatering: 10. nov. 2024 kl. 21:23

Fix stupid

Opdatering: 9. nov. 2024 kl. 16:50

Big update!
Added new system that creates navareas in a grid.
This is used whenever the bot, or players, end up off the navmesh.

In effect, making the bots EVEN BETTER at chasing and HUNTING down players...!

This also means that the bots will now work ( albeit poorly, sloppily ) on maps without a pregenerated navmesh. ( the areapatcher is no substitute for a proper nav_generate )

This new system can be disabled by running terminator_areapatching_enable 0

+tons of other minor tweaks and optimisations! ( see github for full changelog )

Opdatering: 1. nov. 2024 kl. 16:19

TFA melee compatibility

Opdatering: 1. nov. 2024 kl. 15:31

Bots now destroy abandoned vehicles!

Cleanup for enemy handling, Were some sneaky bugs in there.
Angering polish!
Add CPPI fallback to NO NAVMESH message
& Lots of code cleanup, style consistency changes.