Garry's Mod

Garry's Mod

Terminator Nextbot
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Update: 1 Aug @ 4:44pm

Optimize awarness handler stuff + csoldier tweaks
Optimize awareness handler a bit, not many gains in there.
Just made like shooting explosive barrels to kill enemies faster only happen with non fodder + brainy enemies
stomp lastKnownStalkDist err

Fix soldiers potentially getting access to term fists
Fix alot of soldier "standing there" occurances
Make backthehellup a bit smarter, bail better

Update: 1 Aug @ 2:50pm

Fixes
Create dummy coroutine to kill thread instead of setting it to nil
Dont build varags in the TERM ERROR: ErrorNoHalt, server libraries might not expect multiple variables
Pass damage amount to FinishDying
And override dmg with FauxDamage inside FinishDying
Properly handle "corridor areas" autorefresh

Update: 31 Jul @ 9:17pm

Tweaks
Fix "Large" enemies crouching way too much
Kill in-progress motion stuff when we finish a task, fixes some "just standing there" behaviour

Err stomps

Update: 31 Jul @ 6:53pm

Small fix

Update: 31 Jul @ 6:42pm

Tweaks + Optimisations + Major pathfind fix

Polish JumpToPos
add ENT.Term_Leaps ent variable
True and bots will leap/jump in arcs

Make JumpToPos have collision checks before jumping, no more head bumps

Major pathfinding tweaks
Fixed A* "closing" already explored and validated areas
Was a particularly nasty issue, causing lots of junk unreachable flags

New system that makes A* follow historic, expensive paths.
Lets bots path faster, by letting their a* confidently explore historic path corridors, leading to overall faster path generation, especially with hordes of bots.
Make bots really stick to their path if they generate an expensive one.

Vastly improve comments for ENT.IsFodder, .IsStupid, .HasBrains, .CanUseStuff

Don't yield in StartTask :(

Make bot's fists actually respect FistRangeMul
_Index optimize getDamageTracker stuff

Various csoldier AI tweaks/simplifications/fixes
Use a simple cache for the GetCoverStatusOfPos func

Update: 29 Jul @ 2:22pm

Small tweaks
err fix in hearing system
add compatabilityhacks for mapsweepers
err stomp for soldiers

Update: 25 Jul @ 2:16pm

Tweaks
+ Make Paparazzis have random bodygroups & skins. ( Community contribution )

Update: 24 Jul @ 9:58pm

Emergency merge!
FIX ERROR SPAM AND THE KLIENER INVASION!

More optimisations
Optimize terminator hearing a bit
Optimize handling transparent enemies

Dont create a shooting timer for fodder npcs

Yield way more often in the enemy, shooting, and reallystuck handlers

Update: 24 Jul @ 2:48pm

Err stomp???

Update: 24 Jul @ 12:59am

error stomps