Arma 3
Hcoll AI Pods and spawning
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Mis à jour le : 24 mars à 10h57

Added key for servers

Mis à jour le : 21 juil. 2024 à 2h45

steam is refusing to update so im trying again

Mis à jour le : 21 juil. 2024 à 2h01

Patched bug

Mis à jour le : 20 juil. 2024 à 8h38

Fixed the "spawn with crew" option

Mis à jour le : 8 avr. 2024 à 9h10

Made the hiding of units optional to support scouting ahead without triggering the POD.

Mis à jour le : 30 mars 2024 à 4h31

Mis à jour le : 30 mars 2024 à 4h21

see last patch, packager didnt do its job

Mis à jour le : 30 mars 2024 à 3h54

Fixed a bug where the spawn module would spawn a group both on activation and deactivation of the trigger.

Mis à jour le : 10 avr. 2023 à 4h30

Added: AiPod can now be set to only enable synced objects when on a repeatable trigger, not disable them on trigger deactivation.
Added: AiPod can now be told not to disable the synced objects at mission start.
New Module: AiPod Inverted, this module works in opposite to the AiPod, disabling on trigger activation and (optionally) enabling on trigger deactivation.

These new features combined with the new module will allow you to enable and disable units based on 2 different triggers/conditions. Example: Units become enabled when players are detected in an area, and are disabled when the players are X distance from the area. this would allow you to have reinforcements come in, but have them be disabled if the players leave before they get there.

Mis à jour le : 29 mars 2023 à 14h14

Added custom icons to the modules to make things more clear