Arma 3
Hcoll AI Pods and spawning
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Обновление: 24 март в 10:57

Added key for servers

Обновление: 21 юли 2024 в 2:45

steam is refusing to update so im trying again

Обновление: 21 юли 2024 в 2:01

Patched bug

Обновление: 20 юли 2024 в 8:38

Fixed the "spawn with crew" option

Обновление: 8 апр. 2024 в 9:10

Made the hiding of units optional to support scouting ahead without triggering the POD.

Обновление: 30 март 2024 в 4:31

Обновление: 30 март 2024 в 4:21

see last patch, packager didnt do its job

Обновление: 30 март 2024 в 3:54

Fixed a bug where the spawn module would spawn a group both on activation and deactivation of the trigger.

Обновление: 10 апр. 2023 в 4:30

Added: AiPod can now be set to only enable synced objects when on a repeatable trigger, not disable them on trigger deactivation.
Added: AiPod can now be told not to disable the synced objects at mission start.
New Module: AiPod Inverted, this module works in opposite to the AiPod, disabling on trigger activation and (optionally) enabling on trigger deactivation.

These new features combined with the new module will allow you to enable and disable units based on 2 different triggers/conditions. Example: Units become enabled when players are detected in an area, and are disabled when the players are X distance from the area. this would allow you to have reinforcements come in, but have them be disabled if the players leave before they get there.

Обновление: 29 март 2023 в 14:14

Added custom icons to the modules to make things more clear