Arma 3
ZEUS WARGAME [RTS mod]
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Update: 8 Apr, 2023 @ 6:36am

-Unchecking the 'Activate 3D markers' in the Addon options will hide the occupy building markers now.

Update: 2 Apr, 2023 @ 6:20pm

-Unchecking the 'Activate 3D markers' in the Addon options will hide the ambush markers now.

Update: 2 Apr, 2023 @ 8:49am

-AMBUSH UPDATE:
The new update brings a new tool based on a VBS engine feature, the Ambush Mode.
After choosing the ambush option from the Tactical Menu, using the left mouse button click and drag to draw the ambush area, all the currently selected units will watch the area and hold fire until an enemy unit steps inside it.
The ambush position can be set both from the map screen and the 3D view.

-map controls
Now you can also use the Tactical Menu from the map screen to give orders to your units.

-added a gesture to the group leader when giving a take cover command

-added safety check to prevent Forward Observer from calling fire mission on his own position

-increased radio range for units.
-fixed some issues with the cover system in multiplayer.
-prevent take cover wp from being placed if the right mouse button has been held for long enough


-NEW MISSION!
Added a new mission to accompany the update, a convoy ambush set inthe RHSPKL map, it can be played using wither the S.O.G. Prairie Fire CDLC or using the free Compatibility Data for non-owners!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2956585999

Update: 22 Mar, 2023 @ 12:09am

-improved the context sensitive cover system to better detect objects and to include microterrain such as ditches and craters.

Update: 20 Mar, 2023 @ 10:27pm

Artillery UPDATE!

-most artillery units, mortars and rocket launchers from the vanilla game, CDLCs and popular mods (CUP, RHS) are going to be automatically recognized now when placed in the editor or in ZEUS!

-all UAVs get the Forward observer trait and can call fire support while flying.

-added feedback message when calling for fire support to tell when the units are out of communication range.

-cover detection for the dynamic cover system should be slightly improved.

Update: 19 Mar, 2023 @ 11:35pm

-hotfix for a minor issue introduced in the last patch

Update: 19 Mar, 2023 @ 11:11pm

-added better custom artillery support, just synch the artillery unit to the CUSTOM ARTILLERY trigger from the INIT COMPOSITION:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2932983665

You can also set this variable in the unit init:
this setVariable ['jac_isCustomArtillery', true, true];

-added a call out for when units are trying to suppress and they don't have ammo
"OUT OF AMMO!"

-tweaked suppression action slightly to be more consistent, should prevent soldiers from shooting nearby friendlies.

Update: 19 Mar, 2023 @ 1:53pm

-Cover and Concealment update:

Added the context sensitive cover system, simply select an infantry unit and then place the mouse near a suitable object and the player will see the cover positions available nearby, right click and the units will move to the cover positions.
*works for most objects in the terrain such as short walls, rocks, bushes, fences; also building interiors and some rooftops.

*known issue, units may be unable to reach their intended destination in some circunstances.
In order to keep the gameplay more fluid and consistent after at least one unit from the group reaches his destination, other units that are stuck will have their position reset to their own destination.

-added the 'increased accuracy' status, units that are in cover will have better accuracy representing the soldiers being able to brace their weapons and feeling more secure from enemy fire, but units in cover will also be vulnerable to being pinned down by enemy suppressive fire.
-reworked the 'dig in' mode, now only groups that have static weapons to set up will be able to use it

-fixed error message that appeared when trying to call fire support from an unit that isn't a Forward Observer
-added 3D mouse pointer when an infantry unit is selected

Update: 9 Mar, 2023 @ 7:53pm

-improved vehicle handling, move waypoints should be slightly more accurate now
-fixed turn action to align vehicles with the terrain inclination to prevent them from being thrown in a random direction
-fixed an issue with vehicles not responding to move commands under certain circunstances

-added reverse move to vehicles!
*select a vehicle and right click when the mouse is positioned within 16 meters behind the vehicle, the vehicle will reverse to that position

-added accuracy bonus stat icon to the group info menu to better indicate the effect of taking a defensive position or digging in
*this is important for the upcoming cover system, where units will use objects in the terrain as cover

-slightly improved the occupy building function to be more consistent and added arrows indicating the positions the units will try to take inside the building

Update: 3 Mar, 2023 @ 10:51am

-tweaked the way grenades are thrown
-added the possibility to throw custom grenades by setting the variables in the group init

////examples for RHS grenades

//flashbang
this setVariable ["myGrenadeType","rhs_mag_mk84"];
this setVariable ["myGrenadeMuzzle","Rhsusf_Throw_Flash"];

//incendiary
this setVariable ["myGrenadeType","rhs_mag_an_m14_th3"];
this setVariable ["myGrenadeMuzzle","Rhsusf_Throw_Incendenary"];