Arma 3
ZEUS WARGAME [RTS mod]
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Update: 28 Jun, 2023 @ 6:14pm

-smokescreen
*vehicles with smoke grenade launchers will now deploy a smokescreen when the smokescreen waypoint is used

-improved the AI Forward Observer function to avoid creating unnecessary waypoints

-added option to disable the Forward Observer AI groups automatically calling fire support on enemy targets
-disabled some of the AI systems for player controlled groups

-fixed an instance of a SUPRESSIVE FIRE! hint that was appearing to non zeus players in MP
-slightly improved the throw grenade and smokescreen waypoint functions

-fixed being able to add certain infantry based waypoints to vehicles
-changed the name of the enemy context sensitive menu option ASSAULT to GRENADE, in order to be more clear about its function

Update: 24 Jun, 2023 @ 4:08pm

Update: 21 Jun, 2023 @ 3:03pm

Minor update:

-partially fixed an issue where trait is removed when unit leaves group

*when leaving a group, the unit will take a portion of usable resources and equipments (grenades, explosives, mines, engineer materials)
*no other traits are transferred, if a group is dissolved, unique traits are lost, this is to prevent duplicating unique traits like HQ, FO, EOD etc.

Update: 15 Jun, 2023 @ 8:26pm

Based on feedback from users made some changes:

-added an option to enable or disable automatically displaying the group infocard when hovering above the group's icon with the mouse, it's disabled by default.

-press ' i ' to show the infocard for the selected group instead
-changed the default "drop signal flare" key to 'L'

-added an option to disable the context sensitive cover system entirely

Update: 3 Jun, 2023 @ 12:03pm

Update: 3 Jun, 2023 @ 7:10am

Small Update:
-fixed Planning Mode being accessible outside the Zeus interface
-fixed form up action being applied to units inside a vehicle

-new Addon option added; Planning Mode for selected units only, if true planning mode only spawn handles for currently selected units and vehicles, not every existing unit
-added a slider to the addon settings to change the time multiplier when using planning mode

Update: 1 Jun, 2023 @ 8:30am

-improved the digging function

Update: 31 May, 2023 @ 6:29pm

-Hotfix for an issue with the Engineer trait

Update: 31 May, 2023 @ 5:39pm

-Field Fortifications Update

-Added the combat engineer command to the tactical menu
*The player will be able to place sandbags, anti-tank traps, barbed wire or dig a hole in the ground by selecting a group with the Engineer trait and then choosing one of the options in the submenu.
*The Combat Engineer trait is automatically added to units that have the Engineer role in the Editor.

*Placing fortifications will cost an amount of building materials, engineer units start with 100 material points and can resupply from any vehicle that has the SUPPLY option.
*There's an option in the Addon menu to turn off the material costs and allow the player to place fortifications freely.


-fixed units not wanting to stay out of their vehicle when a disembark or paradrop order is given
-fixed an issue when a take cover order is given and there are not enough cover positions for the group, the left over units would become stuck and ignore new orders

-fixed a problem with vehicles and helicopters becoming unresponsive after CANCEL was used

Update: 25 May, 2023 @ 3:54am

-small tweak to the suppressive fire action
-fixed a minor issue with the automatic trait system