Arma 3
ZEUS WARGAME [RTS mod]
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Update: 2 Mar, 2023 @ 1:42pm

-changed the text in the tactical menu SPEED > change speed
-changed the text in the load ammo action
-tweaked waypoint movement

Update: 1 Mar, 2023 @ 9:30am

-improved vehicle handling:
*added a little fix to help prevent tracked vehicles from sliding backwards when you give them a MOVE waypoint, if the vehicle starts sliding just right click again to make it go forward

*added a little fix to help vehicles and helicopters move closer to the position of their MOVE waypoint, it's still not perfectly accurate, but commanding helicopters should feel much better

-the supressive fire effect, which forces units to go prone when they are shot at, will now affect units that are garrisoned as well as the ones that have 'PATH' disabled, this is useful for mission makers to create fighting positions that react realistically to supressive fire

-when flight height is set to 0, use the lower flight height action again to turn off the helicopter's engine, turn them on again by using the raise flight height action or giving it a new move waypoint

-the quick action bar will now show up properly in multiplayer

Update: 26 Feb, 2023 @ 10:06pm

-fixed crash that ocurred when trying to remove a leader from his group

Update: 26 Feb, 2023 @ 4:28am

-improved the automatic trait generation system to better reflect the unit's characteristics

Update: 25 Feb, 2023 @ 7:05pm

-add an option to the TACTICAL MENU to change speed and formation type of selected groups

--improved the change flight altitude function slightly

-add a variable to further customize the cover object created by the 'Dig in' function.
Set these variable in the unit init:
this setVariable ["jac_myCoverObjectDir", DIRECTION]; //set to 0 if object appears inverted
this setVariable ["jac_myCoverObjectClass", OBJECT_CLASS]; //To get the class of an object, right click on it in the editor and select 'Find in Asset Browser'.

Update: 23 Feb, 2023 @ 1:14pm

Update: 23 Feb, 2023 @ 12:54pm

-the system can now automatically register mortars from most mods and DLCs
*tested with CUP, RHS and SOG
-improved the move waypoint precision for some ground vehicles

Update: 22 Feb, 2023 @ 12:47am

-fix to the supply menu action

Update: 21 Feb, 2023 @ 9:37pm

BIG UPDATE:

-Now the system will automatically assign the appropriate traits to the groups, so soldiers will have grenades available; JTACs, spotters, snipers will have the FO trait; officers and commanders will have the HQ trait; Explosive specialists and combat engineers will have the EOD trait and will be able to use the actions associated with it

-static weapons placed in the editor or in zeus will be automatically recognized and can be disassembled and reassembled with the 'Dig in' action; vanilla mortars and some modded mortars are supported at the moment.

-player can still customize the groups by using these init modules and triggers:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2932983665

*this is a big step towards making the Dynamic Mission Generator*


-changed damage system to increase compatibility with some other mods
-greatly improved the 'get in' action to be more reliable
-added an option to hide enemy group icons from the interface

Update: 20 Feb, 2023 @ 6:10am

-fixed an issue with the 'target' function from the context sensitive menu