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- Improved AI shooting routine
*better target prioritization, AI selects the appropriate weapon and ammo type for their target, increased engagement ranges, better AI aiming skill customization
-added Set Unit Skill module with the options:
-Aiming Skill
*Set the unit's aiming accuracy
-Max Shooting Range
*The base Max Shooting Range at which AI units will engage targets, the attack range can be increased by long range optics.
-added basic support for the K9 Companion mod by J3FF
-added basic support for the Marby s Critters mod by Marbearis
*can use the path planning mode to control the dog companion and ants movement
*spitter ants attacks accuracy will be based on the unit skill level
This is the most impactful update in a while, with the new AI shooting functions, the game is completely changed.
There are too many changes to list here, check them in the changelog:
https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/2932697000
You can separate the characters from the squad, either holding CTRL and using the left mouse button to disconnet the characters from the squad, or you can click on the group management menu option at the bottom right corner of the screen and selecting the option to split the group.
The mod checks if there are enemies near the building before attempting to teleport the units.