Arma 3
ZEUS WARGAME [RTS mod]
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Uppdatering: 12 nov, 2023 @ 19:29

-fix for cover system network issues

Uppdatering: 11 nov, 2023 @ 23:39

Uppdatering: 11 nov, 2023 @ 21:58

-fixed, cover system indicator now shows the stance the unit will take when it arrives at the cover position

Uppdatering: 11 nov, 2023 @ 12:51

-fixed error message when selecting a group
-fixed path colors asignment

Uppdatering: 10 nov, 2023 @ 17:13

// quality of life update

-Path Planning; improved visibility and smoothness of the drawing, using color coded symbols and path to identify units
-Cover indicator now shows the stance the unit will take when it arrives at the cover position
-Now the player can press 'T' to cancel the "set suppress area" mode

Uppdatering: 9 nov, 2023 @ 0:00

-Attached path planning logic handler to moving units in order to make it easier to use

Uppdatering: 8 nov, 2023 @ 4:38

Uppdatering: 7 nov, 2023 @ 20:45

-fix for path plannign mode handlers not working properly

Uppdatering: 22 okt, 2023 @ 1:40

-in order to be more clear, changed the "Activate mod HUD" Addon option to "Hide Zeus interface", uncheck this option then exit and enter zeus mode again to see the normal zeus interface and the create menu.
-defensive grenade throw only activates if the enemy is detected by defender's side

-increased max vehicle reverse move range
-optimizations to path planning code

Uppdatering: 14 okt, 2023 @ 10:58

-changed enemy group icon visiblity, only groups that have been detected by a friendly unit will be visible

-changed path planning visualization to indicate the direction of movement

-fixed ammo list for Global Mobilization and RHS tanks