Arma 3
ZEUS WARGAME [RTS mod]
Viser 101–110 av 176 bidrag
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Oppdatering: 12. nov. 2023 @ 19.29

-fix for cover system network issues

Oppdatering: 11. nov. 2023 @ 23.39

Oppdatering: 11. nov. 2023 @ 21.58

-fixed, cover system indicator now shows the stance the unit will take when it arrives at the cover position

Oppdatering: 11. nov. 2023 @ 12.51

-fixed error message when selecting a group
-fixed path colors asignment

Oppdatering: 10. nov. 2023 @ 17.13

// quality of life update

-Path Planning; improved visibility and smoothness of the drawing, using color coded symbols and path to identify units
-Cover indicator now shows the stance the unit will take when it arrives at the cover position
-Now the player can press 'T' to cancel the "set suppress area" mode

Oppdatering: 9. nov. 2023 @ 0.00

-Attached path planning logic handler to moving units in order to make it easier to use

Oppdatering: 8. nov. 2023 @ 4.38

Oppdatering: 7. nov. 2023 @ 20.45

-fix for path plannign mode handlers not working properly

Oppdatering: 22. okt. 2023 @ 1.40

-in order to be more clear, changed the "Activate mod HUD" Addon option to "Hide Zeus interface", uncheck this option then exit and enter zeus mode again to see the normal zeus interface and the create menu.
-defensive grenade throw only activates if the enemy is detected by defender's side

-increased max vehicle reverse move range
-optimizations to path planning code

Oppdatering: 14. okt. 2023 @ 10.58

-changed enemy group icon visiblity, only groups that have been detected by a friendly unit will be visible

-changed path planning visualization to indicate the direction of movement

-fixed ammo list for Global Mobilization and RHS tanks