Arma 3
ZEUS WARGAME [RTS mod]
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Opdatering: 9. okt. 2023 kl. 14:06

-small tweaks to make vehicle Path Planning more accurate

Opdatering: 8. okt. 2023 kl. 16:19

-West Germany Assault Bridgelayer
-in order to highlight one of the coolest assets added to this game
*added interactive menu options to deploy and pickup the Assault Bridge from the West Germany Bridgelayer vehicle

-Now you can press 'F' to make the camera jump to the mouse position, either on the map screen or in the normal view.

Opdatering: 5. okt. 2023 kl. 14:22

-VEHICLE AMMO LIST
*added the list of ammo and weapon types to a submenu in order to clean things up a little

-fixed an issue with messages appearing to the enemy Zeus in PVP scenarios

-fixed an issue with the infantry FORM UP action

Opdatering: 3. okt. 2023 kl. 13:29

-Remote control AI
*Press CTRL+B to take direct control of the selected unit.

-Added enemy defensive grenade indicator
*a 3D icon that indicates when a soldier pinned behind cover is going to throw a grenade in self-defense

-GET IN
*now adds a waypoint next to vehicle so the player doesn't need to manually move units closer

-tweaked path drawing mode to be more reliable in certain areas

Opdatering: 29. sep. 2023 kl. 9:24

-quickfix for GET IN/DISEMBARK actions appearing for the ED1 drone

Opdatering: 29. sep. 2023 kl. 8:15

MORALE AND CONVOY SYSTEM UPDATE:

-QUICK CONVOY SYSTEM
*Now you can use the 'FORM UP' option in a vehicle's context sensitive menu to tell a selected vehicle to follow it, you can select multiple vehicles at the same time to form a convoy.
*Convoys can be split up by giving a new move order to any vehicle within it.

-MORALE
-Added a morale system, after an unit is pinned down, sustained fire will lead it to become panicked, going into a cowering animation and preventing it from engaging or moving, this state lasts for as long as the unit is pinned down or for a number of seconds based on its internal morale stat.

-POW CAPTURE
Added a new option to the target context sensitive menu, CAPTURE, the selected group will move close to the enemy and try to force him to surrender.

For the enemy to surrender some conditions must be met:
1- a number of friendly units higher than enemy units must be present within 60 meters of the target group.
2- sustained suppression for more than the morale breaking pointing, the base value is 90 seconds and is modified by the enemy morale skill.
3- when the enemy is ready to surrender he will go into the panicked state, indicated by a cowering animation, this state lasts for as long as the unit is pinned down or for a number of seconds based on its internal morale stat, the standard duration is 16 seconds.

*If the number of units attempting to capture the enemy is lower than the enemy's group size, the enemy will immediately break out of the PANICKED state and attack nearby targets!*


-AI defensive action
*AI units pinned behind cover will automatically throw grenades against enemies assaulting at close range
*There's an option in addon option to disable this system

-added "OUT OF FUEL" message when trying to move a vehicle without fuel

-added a new interactive menu option to DISEMBARK passengers from a vehicle, if there are no passengers, disembark the crew

-fixed an issue when giving a suppression command while following a path

Opdatering: 22. sep. 2023 kl. 11:47

-fixed an issue with vehicles not wanting to follow move waypoints

-added the possiblity to set new custom breachable objects for the combat engineer Breach action with a variable.
jac_customBreachableObjs=['your_object_class1', 'your_object_class2', 'your_object_classEtc...']; //the object class can be found in the Eden Editor by right clicking on it and selecting the option - Find in asset browser.

Opdatering: 19. sep. 2023 kl. 22:55

-Fixed an issue with path planning following, unit would sometimes go past the last waypoint set by the player.

Opdatering: 18. sep. 2023 kl. 14:44

-Greatly improved the area fire routine.
-Fixed an issue with the vehicle's weapons menu, some vehicles weren't showing available weapons properly.

-Added a time counter to the timed explosive placed by EOD specialists.

-Added a time counter to the Combat Engineer building actions.
-Changed the wooden bridge building height to be level with the ground.

-Fixed an issue with the form up action.

-Enemy group target icon:
*made group icon more accurately represent the unit type for mortar, HQ, recon units and supply vehicles
*added the possibility to set custom icon or no icon with a group variable
_group setVariable ["jac_customGrpTargetIcon", "\A3\ui_f\data\map\markers\nato\b_inf.paa", true]; //set the path to the custom group icon or use "noIcon" to remove it entirely

Opdatering: 7. sep. 2023 kl. 18:34