Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Actualización: 8 SEP a las 5:17

Starting the long and arduous task of adding patriots and officers to this mod.

I took down notes on what resources were available for use with Age of Darkness and the aesthetics of this mod and decided on the following:

All patriot units of this mod need to be escorted with horses.

For Age of Darkness this escort is unnecessary for the Democrat. The STrongman aside, other Patriots instead have a military motorcade but the Strongman shall continue to be escorted by horses.

Alignment should use Rise of the Moderns' for horses but revert back to vanilla positioning for m-bikes.

Actualización: 7 SEP a las 7:29

Actualización: 6 SEP a las 18:22

[25.7/9]
Horsemen revised:
- New 19th century style skin for Czechoslovakia, Sweden.
- Animations of horsemen audited and fixed.

Also: running animation for AXP legacy rig infantry revised.

Actualización: 6 SEP a las 11:56

[25.7/9]
Components for Regimental Lancers, Horsemen added but not fully implemented:

- Reg. Lancers: not coded in.
- Light Horse: still missing!

Actualización: 6 SEP a las 10:07

[25.7/9]
MGs finally added using a pack/unpack cycle of 65 ticks. Not perfect but better than nothing. Yiff you, SkyBox >:(
BUT?

- Soviets discovered without T24 (item spotted using Google Gemini). M1 Medium also missing for British.
- Infantry continues to remain an issue, also no horsemen for this mod yet.

Actualización: 5 SEP a las 20:41

Building fixing:

- First in line: Asian modern barracks. The unit has received a new BH3 after being out in the world for a decade or so.
- unitrules.x fixed. A bug with changing the stats of some units has been identified. And fixed.

We're going to keep going with this, until we have fixed the red brick barracks taken from cghopk.

Actualización: 5 SEP a las 0:03

Adding elements for Bolshie infantry:

- MGs done, AXP Goryunov retouched so their feet don't sink into the ground.
- Foreign volunteers done - these are guys who speak Magyar and Mandarin, trainable from Merc Camp for USSR.
- Warrior Hall has been removed from Turkey and given over to more factions, Ukraine will be getting it and using it to train Haydamaky and Cossack Irregulars.

No cav yet sio far since we are rethinking what units need to be done. As always: Germany, Russia and Tibet and Mongolia need to be prioritised.

Actualización: 4 SEP a las 3:07

[25.5/9]
MG models inbound! We now have early British Khaki, and 2 French variants. Unsure how to do the Russian ones, if needed. Or the Greek Adrian-armed ones.

Our current plans:
- Link the poilu and service cap guys to HVYMACHINEGUNGERMAN, to get a new machine gun unit.

Actualización: 4 SEP a las 3:02

How to design Ukraijne and Russia?

UKRAINE: Cossack Volunteers, Haydamaky - not trained from a Merc Camp but from a Warrior Hall!
PERSIA, White Army: Regimental Cossacks remain.

RED ARMY, UKRAINE:
Mercenary Post can be built to train Cossacks, but Russia also has the ability to train International Volunteers. Half speak Chinese, the other half Magyar.

Foreign volunteers are notable in that they consume Knowledge alongside Wealth and Food.

FENGTIAN?
Cossacks too but also Russian Guards. Good fighters, but move slowly and have low LOS.

Cossack Raiders are likely to be sword cavalry and wear fur hats.


WHAT ABOUT WARRIOR HALLS?
- Basmachi, Basmachi Horse
- Mongol irregular cavalry likely to be trained here too.

Actualización: 3 SEP a las 11:08