Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
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Update: 22 apr 2023 om 9:34

- Corrected a bug where the under-city buildings within ruins would be revealed to player factions that do not own it.

Update: 22 apr 2023 om 9:23

- Added a dilemma asks if the under-city should claim the ruins above, 2 turns after the settlement above has been razed.
- When selecting ruins with your under-city present, the UI will allow you to modify the under-city buildings. Most of the building effects will be disabled until the ruins are occupied again however.

Update: 22 apr 2023 om 9:20

Update: 8 apr 2023 om 16:46

- Passive colonization now respects Beastmen Bloodgrounds.

Update: 15 jan 2023 om 7:57

- Corrected an issue with loading a saved game that would prevent under-cities from occupying ruins indefinitely.
- Finally found a fix for the pulled feature that automatically occupies the settlement at level 1. Probably.
- Re-enabled logging to track any potential issues with these changes.

Update: 12 jan 2023 om 16:08

Mod seems to be stable at turn 300 without errors, so I've disabled logging to prevent cheating in multiplayer and increase performance.

Update: 10 jan 2023 om 6:19

- Prevented a situation in which an under-city may persist when another Skaven faction occupies the ruins.
- Removed the feature that allowed newly colonized ruins, via under-city, to start with a level 1 settlement building, due to unforeseen issues.

Update: 9 jan 2023 om 10:17

Under-cities that colonize uninhabited ruins now upgrade the settlement building-chain to level 1.

Update: 8 jan 2023 om 9:15

Update: 8 jan 2023 om 8:42