Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Torpedo Tubes and Silos
Viser 1-10 af 16 forekomster
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Opdatering: 30. sep. kl. 16:23

v6.9

HOTFIX: Added a hotfix for normal Thermal Canisters blueprints being the incorrect sprite size ...
Didn't want to wait for it to be fixed by devs, it was bugging me! Didn't want to make a whole new mod just for one sprite. This felt like the most appropriate mod to add it too ... Will do no harm when the devs do update the sprite....

Opdatering: 12. sep. kl. 9:22

v6.8
BUGFIX: Fixed a missing sprite/resource level in the TC missile stack, the rarely seen 4/5 parts loaded was missing. Meaning it would skip from open-door 3/5 to closed door 5/5 .. even with only 4 parts loaded.

Opdatering: 10. sep. kl. 6:13

v6.7
UPDATE: For 0.30.1 Meltdown Sounds ..

.. also fixed an issue where the missiles would fire before the silo aperture was fully open.

Opdatering: 8. sep. kl. 8:08

BUGFIX: Indicators should no longer complain about missing parts, when only missing heat.

Opdatering: 4. sep. kl. 22:01

BUGFIX: Fixed the Tubes and Silo's not drawing pipe-caps into other parts if they can/should

Opdatering: 9. aug. kl. 11:06

Fix to roof-pipe-connector graphics

Opdatering: 5. aug. kl. 16:02

HOTFIX: Fixes an issue with the "overclock" Thermal Canister unlock option techs in career mode. Many thanks to DarthRyan for alerting me of the issue!

Opdatering: 4. aug. kl. 22:55

~~ Confirmed working post MELTDOWN update 0.30 ~~

This was another huge update for meltdown, I brought the Silo's and tubes into line with the current "modular" missile launcher setup.

This also gave me the chance to ADD Thermal Canisters as a firing option!

Opdatering: 28. jan. 2024 kl. 0:15

Testing to see if this works correctly in 0.25.1 update

Opdatering: 6. jan. 2024 kl. 19:22

Had to remove from Build and Battle mode until issues with "duplicated" resource unlocks and toggle options can be resolved in the base game :(

Hopefully it will work for that mode 'soon'