Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Torpedo Tubes and Silos
   
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Tags: Mods
File Size
Posted
Updated
7.342 MB
18 Dec, 2022 @ 3:09am
30 Sep @ 4:23pm
16 Change Notes ( view )

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Torpedo Tubes and Silos

Description
What is this ?
This mod was based on the Missile Silo from Galactic Allegiance , made with permission.

This mod adds both the multi-missile Silo and a single-missile Torpedo Tube.

The Missile Silo & Torpedo Tube can only load and launch HE and TC Missiles.
The silo can load and launch 3HE or 2TC at once, the tube can only take 1

Credits
This mod currently contains some shared art assets from Galactic Allegiance , used with permission from UltraNova. The assets used were in turn mostly based on base game art.

Differences ?
  • These missile weapons can be placed internally, and will not collide with other deck-based weaponry, I cannot say the same of the GA part with the same name.
  • These have unique roof art that lights up as the ammo is loaded, and the stats might be different to that of GA, but should be the 'same' as base game Missiles.
  • Parts are listed for use in Build and Battle pvp mode and can be unlocked.
    Currently has issues not giving HE Missile resource and "duplicated" toggle options.
    Until these are resolved part cannot be used in pvp Build and Battle mode :(
This mod should not cause any conflicts with GA.

~~ Confirmed working post MELTDOWN/SOUND update 0.30.1 ~~
These parts can not be overclocked BUT you can feed HEAT into them when the option for using Thermal Canisters is selected. The parts can also route your heat network from one side to the other, just like the vanilla launcher, when in TC mode.
The base silo & tube are now "modular" like the vanilla launcher. Switching between missile types is done by toggle. When switched any loaded missile parts are ejected into space, and heat is forced back into your system!
They should have a high resistance to heat and fire build up.

New roof, floor and missile-stacking visuals for Meltdown update. The roof in particular is now a really cool aperture opening and closing for firing. Firing might not also fully synchronise to the open/close animation, but it's close enough.

Thankyou
Huge credits to UltraNova for allowing the use of the assets.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
45 Comments
lelapindalbi 1 Oct @ 8:16pm 
merci en tout cas rusty ne tinquite pas je vais trouver merci tes le goat
RustyDios  [author] 1 Oct @ 7:18pm 
Et je ne peux PAS vous aider à déboguer/diagnostiquer les problèmes avec *le mod de quelqu'un d'autre*
RustyDios  [author] 1 Oct @ 7:17pm 
CE mod fonctionne parfaitement dans la version actuelle du jeu
RustyDios  [author] 1 Oct @ 7:16pm 
oui, l'AUTRE mod a besoin d'une mise à jour - ce qui n'a rien à voir avec CE mod
lelapindalbi 1 Oct @ 7:11pm 
va voir nouvelle maj
lelapindalbi 1 Oct @ 7:11pm 
mais apparement je suis pas le seul qui ace bug dautre aussi
RustyDios  [author] 1 Oct @ 6:33pm 
Oui, vous avez un mod obsolète dans votre configuration.

Ce n'est pas ce mod.

Et je ne peux pas vous aider à diagnostiquer votre liste de mods
lelapindalbi 1 Oct @ 4:28pm 
Unable to find node at path "<modes/career/career.rules>/TradeRoutes/TradeShips".
lelapindalbi 1 Oct @ 4:28pm 
apres le mod et tout les sous mod regarde jai sa
lelapindalbi 1 Oct @ 3:59pm 
oue mais jai deja st afa mais sa change rien