Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Torpedo Tubes and Silos
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Update: 30 Sep @ 4:23pm

v6.9

HOTFIX: Added a hotfix for normal Thermal Canisters blueprints being the incorrect sprite size ...
Didn't want to wait for it to be fixed by devs, it was bugging me! Didn't want to make a whole new mod just for one sprite. This felt like the most appropriate mod to add it too ... Will do no harm when the devs do update the sprite....

Update: 12 Sep @ 9:22am

v6.8
BUGFIX: Fixed a missing sprite/resource level in the TC missile stack, the rarely seen 4/5 parts loaded was missing. Meaning it would skip from open-door 3/5 to closed door 5/5 .. even with only 4 parts loaded.

Update: 10 Sep @ 6:13am

v6.7
UPDATE: For 0.30.1 Meltdown Sounds ..

.. also fixed an issue where the missiles would fire before the silo aperture was fully open.

Update: 8 Sep @ 8:08am

BUGFIX: Indicators should no longer complain about missing parts, when only missing heat.

Update: 4 Sep @ 10:01pm

BUGFIX: Fixed the Tubes and Silo's not drawing pipe-caps into other parts if they can/should

Update: 9 Aug @ 11:06am

Fix to roof-pipe-connector graphics

Update: 5 Aug @ 4:02pm

HOTFIX: Fixes an issue with the "overclock" Thermal Canister unlock option techs in career mode. Many thanks to DarthRyan for alerting me of the issue!

Update: 4 Aug @ 10:55pm

~~ Confirmed working post MELTDOWN update 0.30 ~~

This was another huge update for meltdown, I brought the Silo's and tubes into line with the current "modular" missile launcher setup.

This also gave me the chance to ADD Thermal Canisters as a firing option!

Update: 28 Jan, 2024 @ 12:15am

Testing to see if this works correctly in 0.25.1 update

Update: 6 Jan, 2024 @ 7:22pm

Had to remove from Build and Battle mode until issues with "duplicated" resource unlocks and toggle options can be resolved in the base game :(

Hopefully it will work for that mode 'soon'