Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Torpedo Tubes and Silos
45 Comments
lelapindalbi 1 Oct @ 8:16pm 
merci en tout cas rusty ne tinquite pas je vais trouver merci tes le goat
RustyDios  [author] 1 Oct @ 7:18pm 
Et je ne peux PAS vous aider à déboguer/diagnostiquer les problèmes avec *le mod de quelqu'un d'autre*
RustyDios  [author] 1 Oct @ 7:17pm 
CE mod fonctionne parfaitement dans la version actuelle du jeu
RustyDios  [author] 1 Oct @ 7:16pm 
oui, l'AUTRE mod a besoin d'une mise à jour - ce qui n'a rien à voir avec CE mod
lelapindalbi 1 Oct @ 7:11pm 
va voir nouvelle maj
lelapindalbi 1 Oct @ 7:11pm 
mais apparement je suis pas le seul qui ace bug dautre aussi
RustyDios  [author] 1 Oct @ 6:33pm 
Oui, vous avez un mod obsolète dans votre configuration.

Ce n'est pas ce mod.

Et je ne peux pas vous aider à diagnostiquer votre liste de mods
lelapindalbi 1 Oct @ 4:28pm 
Unable to find node at path "<modes/career/career.rules>/TradeRoutes/TradeShips".
lelapindalbi 1 Oct @ 4:28pm 
apres le mod et tout les sous mod regarde jai sa
lelapindalbi 1 Oct @ 3:59pm 
oue mais jai deja st afa mais sa change rien
RustyDios  [author] 1 Oct @ 3:58pm 
Ce mod affiche des erreurs ?

Ce mod ne touche ni n'utilise les pièces de torpilles ; il utilise des pièces HEMissiles et TCMissiles normales.

Désolé, je ne peux pas diagnostiquer les problèmes avec un autre mod.
lelapindalbi 1 Oct @ 3:55pm 
lançant
lelapindalbi 1 Oct @ 3:54pm 
mais jai sa comme erreur en lancant
lelapindalbi 1 Oct @ 3:54pm 
jai essayer ces pour sa que je lui ai dit de mettre a jour car regarde Group at path '<G:\SteamLibrary\steamapps\common\Cosmoteer\Data\gui\game\designer\editor_groups.rules>' already contains a node named 'Starfleet'.
RustyDios  [author] 1 Oct @ 3:52pm 
vous avez besoin du mod "ST-AFA - Core" pour mettre à jour la version actuelle du jeu - je vous suggère de vous renseigner davantage auprès de ce mod :)
lelapindalbi 1 Oct @ 3:23pm 
st afa pardon mais sa regle pas mon probleme je peux pas lancer le jeu
lelapindalbi 1 Oct @ 3:01pm 
ata sfa
lelapindalbi 1 Oct @ 3:00pm 
merci rusty jai telecharger un mod qui ajoute grace au numero steam sa ma mit un mod ata sf jai telecharger sa rajoute des torpille
RustyDios  [author] 1 Oct @ 2:55pm 
Traduit par Google - Vous avez le carsh, car une station ou un vaisseau de livraison de votre sauvegarde de carrière contient ces pièces de torpille. Vous avez besoin du mod original pour le mettre à jour et corriger ses problèmes.
lelapindalbi 1 Oct @ 2:46pm 
mais les autre non plus jai desactiver tout mod concernant torpedo sa continue le crash je comprend pas tu peux maider
lelapindalbi 1 Oct @ 2:45pm 
okay jai verifier ouai ces pas ton mod jai envoyer cette erreur a beaucoup de mod pour une reponse tkt
RustyDios  [author] 1 Oct @ 2:34pm 
That's in a different mod (mod ID 2949628816 -- ST-AFA - Core ) and not from this standalone mod
lelapindalbi 1 Oct @ 2:17pm 
Reference "/COMMON_EFFECTS/MissileDeliver" at node "<G:\SteamLibrary\steamapps\workshop\content\799600\2949628816\resources\torpedo_part\torpedo_part.rules>/StackReceiveMediaEffects" could not be resolved.
lelapindalbi 1 Oct @ 1:46pm 
i have a bug for lancement torpedo
RustyDios  [author] 12 Sep @ 7:48am 
I kinda like it. It does add a whole new dimension to ship design and there's so much possibility to do cool stuff with overclocking changing how a part behaves.

The new infrastructure for status application (heat > fire > cool/scorch) is clever.
The new weapon options (TCM's and the Lance) are neat to play with.
Once you get the hang of building ships that can handle and correctly dispose of their heat it feels great. I also like that it's all optional. Some pre-meltdown designs can still destroy even OC'ed stuff.

I don't really want to get into a lengthy discussion about it here, but I'm a fan of the update - even more so as the mods all slowly catch up. :)
dx155 12 Sep @ 6:56am 
Now I have to thank you again for the Adaptive Heat Exchanger mod, which has saved my ship more than once, "although I'm not a fan of the meltdown update."
dx155 12 Sep @ 6:53am 
I hope soon
RustyDios  [author] 12 Sep @ 6:41am 
Last status was "semi-retired" I think. Obviously I can't speak for them, but they did fix the main for the major 0.30.0 meltdown update. I'm sure they'll fix GA for the recent sounds update too
dx155 12 Sep @ 6:31am 
is Ultranova still active or not
RustyDios  [author] 12 Sep @ 6:28am 
I wish it would, unfortunately I have no control over GA, and I'm not sure if my deviations here (TCM's/Meltdown/sounds) will be picked up by Ultranova.

He (Ultranova) is fully welcome to take anything from this mod and port it back into GA, including all the new code and sprites that I've made. This is the only way I can really say thankyou to them for letting me port it out of GA originally.
dx155 12 Sep @ 5:58am 
Galactic Allegiance Please update
RustyDios  [author] 1 Sep @ 4:25pm 
In what way?
This mod already does what I want it to do. Internal Silo or Single Tube missles/canisters.
I'm open to idea's though, but keep in mind I try to keep things balanced around vanilla
ALVYBOI 1 Sep @ 3:43pm 
Would you consider an advance launcher?
RustyDios  [author] 23 Jul, 2024 @ 1:42pm 
a 2x1 wouldn't really be balanced.. that's a super small component to be packing so much firepower.

I'll add it to the considerations list.
Hollowan 23 Jul, 2024 @ 9:52am 
Possible for you to make one that is 2x1?

Thank you. Great Mod.
RustyDios  [author] 12 Jul, 2023 @ 1:22pm 
Working fine for me, built in construction mode, loaded with HE parts, fired ...
strongheart7833 12 Jul, 2023 @ 7:54am 
Sadly does not work with the latest update!
RustyDios  [author] 25 Jun, 2023 @ 10:47pm 
@Pup Sentinel
I have no issues with that as long as credit and links are given.
BUT, this mod itself was a "port" out of Galactic Allegiance and you should really check there if permission to use the assets is given :)
Pup Sentinel 25 Jun, 2023 @ 10:32pm 
I'd love to modify this for my own mod that I've been working on since classic. I want to add function for nukes and EMP missiles, yes this would be kinda OP but I'm all about that.
RustyDios  [author] 24 Mar, 2023 @ 5:16pm 
I would love to.. but I'm not even sure how the DIGI's mod *works*.. like it's all magic to me with the buffs etc.

I love that mod and use it myself, but I'm not sure how it would 'fit' into the tube style, or how to do the sprite-work. Like the standard 4 missile parts here stack "upwards" to fire out from the roof, how do I add extra layers into that sprite-animation based on received buffs? Where do you even 'extend' the imagined vertical tube?

I'm confident that someone will figure out the answer to these questions.. I just don't think it will be me :) .. sorry
Proud Wingman 24 Mar, 2023 @ 3:37pm 
Hey Rusty. Any chance that you enable the support for working your mod and this mod together?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2886141879&searchtext=missil
RustyDios  [author] 23 Mar, 2023 @ 10:05am 
@Ben'net
That sounds cool, but would take a lot of sprites/animation to get an open/extending close/retracting weapon .. and it would be purely visual

Maybe someone will make that one-day.
Ben'net 23 Mar, 2023 @ 5:27am 
i do love those tubes, they add a whole new level of perfection to my expanse fleet, especially the rocinante looks awesome now.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2951011702

With the way the hatches open and close, is there a way to make the guns retract? like having an animation just like your torpedo hatches that activates, as soon as you enter combat and triggers the retract sequence when you exit combat again?
I would try to come up with something like that myself but its way out of my league to write a mod like this right now.
If you think this is a viable idea for a mod i would love to subscribe to it one day :D
RustyDios  [author] 27 Dec, 2022 @ 8:20pm 
Yeah. I know. This is as far as I'm going to take this mod though.
(I did consider both Nukes and EMP though. )

Have faith and patience. In time your wishes might be granted by another modder. :)
RustyDios  [author] 27 Dec, 2022 @ 8:05pm 
I was tempted .. but these are powerful enough as they are.
Although I believe JaniTNT might be working on something like that ;) Can't make any promises for another persons work though .. maybe you should drop by the Cosmoteer discord and see what is brewing in the modding thread :)