Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
Showing 201-210 of 282 entries
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Update: 29 May, 2023 @ 7:56am

Update 0.8.0:
- Reworked all existing resource max stacks and crew carrying capacities.

Update: 29 May, 2023 @ 7:12am

HOTFIX:
- Crew should handle the new boosters now like they should...
beforer they used to prio the energy delivery ovber the weapon usage itself...

Update: 29 May, 2023 @ 4:58am

Update 0.7.9.5:
- Added Weapon Damage Booster Module for all Maltis Weapons/Active Defenses
- Increased Range of the fire rate booster
- Minor Bug Fixes

Update: 28 May, 2023 @ 7:57pm

Update 0.7.9:
- Added the first 2 weapon upgrade modules (one for unlocking the new passive ability and one new passive improvment of the weapon (fire rate))
- Added future support for new weapon upgrade modules.
- Added new textures
- Bug Fixes
- Minor Ballance changes

Update: 28 May, 2023 @ 10:10am

- Added Hotkey Support for new Abillties.

Update: 28 May, 2023 @ 10:04am

Update 0.7.8.5:
- Added the first 2 weapon abillites (2x the same one in this case on different weapons for testing)
- Fixed some visual bugs
- Added 2 new enemy ships

Update: 27 May, 2023 @ 8:13am

Update 0.7.8:
- Added carbon Armor
- Reballanced exisitng armor types
- Bug Fixes
- Some new visual effects...

Update: 27 May, 2023 @ 3:48am

Update 0.7.7.5:
- Added 1 additional special kind of corridors
- Added new textures for many esiting parts to differentiate them more...
- Fixed some wrong mass stats...
- small ballance changes
- minor bug fixes

Update: 26 May, 2023 @ 6:14pm

Update 0.7.7:
- Added 1 more crew quarter in a different size
-> Reballanced the old crew quarter costs and tech costs with that

Update: 26 May, 2023 @ 5:43pm

Update 0.7.6.5:
- Added 2 new crew quarter types