Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Update: 19 Aug @ 7:04pm

Update 0.9.9.9.8.4.2:
- Reworked the EMP Abillity
-> It sends out smaller EMP (area) shocks while penetrating other ships.
-> Huge visual/sound upgrade for the EMP Ability, too

- Improved visuals of the small laser blaster mk2/mk3
- Improved visuals of the small rapid fire laser blaster
- Minor Improvments for the Flak Cannon bullet explosions.
- Fixed a minor bug in the Beam Defense Blasters reload animation
- Reworked some sounds/volume settings

Update: 19 Aug @ 9:23am

Update 0.9.9.9.8.4.1:
- Added 2 new Heat Pipe Crossings
-> Reinforced one (matching the existing reinforced corridor)
-> Optimized one (also matching the existing one)

Update: 18 Aug @ 4:33am

Update 0.9.9.9.8.4:
- Added overclock feature to the modded reactor parts. (8/9 in total)
- Improved some reactor visuals.
- Minor Improvments...

Update: 14 Aug @ 11:13pm

Update 0.9.9.9.8.3.9:
- Added 2 new late game enemys (as boss and normal enemy)
- The hardest enemy so far can now be found at higher tiers and can also be a normal enemy at some tiers.
- Modded cockpits have been moved to the new cockpit editor category.

Update: 11 Aug @ 12:01am

Update 0.9.9.9.8.3.8
- Added enemys for the new faction which has been added to the cosmoteers base game.
-> Fixed a crash when getting in such systems.

Update: 5 Aug @ 12:15am

Update 0.9.9.9.8.3.7
- Improved the light effects of the swarm emp missiles.

Update: 2 Aug @ 12:10pm

Update 0.9.9.9.8.3.6:
- Added extra lifetime to the emp cluster missiles. They are most of the time not being killed by that anymore. Before they only had like the direct approach or a bit time after that.
- Minor Improvments

Update: 1 Aug @ 7:34am

Update 0.9.9.9.8.3.5
- Removed warning for not being compatible with the latest cosmoteer patch (meltdown)

Update: 30 Jul @ 12:44pm

Update 0.9.9.9.8.3.4
- Added support for the latest cosmoteer patch. (Meltdown)
-> Modded Parts can (yet) not be overclocked with the new system.
-> The Vanilla Functionallity Plus Mod-Extension is currently not compatible with the new Cosmoteer Version and will need a bigger rework. I will see how I will do that. Until then the biggest downside of that is that the Maltis Booster Modules can not boost the vanilla weapons. Tho they now can be overclocked with the vanilla game feature..
- I plan adding overclock features for my weaponry in the future but this is only a compability patch.
Let me know if you run into any issues ;)

Update: 7 Jul @ 3:17am

Update 0.9.9.9.8.3.3
- Reduced the length of the audio file of the new hyperium sound -> it is played now on every hit as it should and do not overlap anymore...