Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Uppdatering: 28 jan @ 12:48

Update 0.9.9.9.8.1.5
- Fixed crashed with the latest cosmoteer patch

Uppdatering: 28 jan @ 12:15

Update 0.9.9.9.8.1
- Adjusted Mod relating to newest cosmoteer patch

Uppdatering: 27 nov, 2024 @ 14:50

Update 0.9.9.9.8.0
- Updated the mod according to the latest cosmoteer patch
- Minor ballance changes and improvments

Uppdatering: 7 nov, 2024 @ 2:41

Update 0.9.9.9.7.9.9:
- Reballanced Maltis Custom Difficulties -> Made them easier/better ballanced mostly.
-> They are still intented for having longer fights (~x2)

Uppdatering: 28 sep, 2024 @ 3:03

Update 0.9.9.9.7.9.8
- Increased the magazine capacity from the laser HMG from 27->31. Therefore a bit more dps again. (~+14%)

Uppdatering: 18 sep, 2024 @ 7:53

Update 0.9.9.9.7.9.7:
- With the Maltis Galaxy sizes you will more often encounter now tier 18 stat systems. Also improved some general stuff therefore...
- Battle Shield Generators do now recharge slower again when the shield is active. But when the shield is inactive the recharge rate is doubled.
- Improved the Laser HMG further and reached a almost final state with it. Prob just some more ballancing needed therefore. -> Slightly nerfed its damage with this patch
- Minor bug fixes and improvments

Uppdatering: 12 sep, 2024 @ 13:22

Update 0.9.9.9.7.9.6:
- Adjusted the mod according to the latest 0.27.1 patch

Uppdatering: 2 sep, 2024 @ 12:05

Update 0.9.9.9.7.9.5
- Buffed the Laser HMG by a lot again since it was a bit bugged with its cooldown reset and prob been nerfed a bit too hard earlier

Uppdatering: 1 sep, 2024 @ 11:52

Update 0.9.9.9.7.9:
- Minor Bug Fixes/Code Improvments

Uppdatering: 23 aug, 2024 @ 6:11

Update 0.9.9.9.7.8
- Fixed an issue for the clusterbomb and the emp swar missile mines that they couldn't be shot in some circumstances
- Fixed an reload issue where the laser hmg was only reloading every 2cnd reload interval - faster fire rate