Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Update: 20 jun om 22:43

Update 0.9.9.9.8.2.6
- Added unique colored explosions to the custom reactors of the mod.
- Reballanced Mining Gadget Costs -> Reduced costs for all but the mining mine mk2
- Improved Performance and visuals of the splitter bombs
- Improved Artillery Cannon Visuals
- Increased Artillery Cannon Speed again
-> Further visual improvments for those and other parts are planned as these aren't 100% polished yet..
- Increased Booster/Buff Provider Range of the EMP Ability Provider and the Factory Booster
- Increased Heavy Shield build costs (12.5k -> 15k)
- Minor Improvments and Fixes

Update: 19 jun om 20:11

Update 0.9.9.9.8.2.5
- Reduced bullet speed of the artillery cannon by about 25%
- Decreased trade rate of some materials to have stations less full...
- Decreased volume of sounds when beeing zoomed in (interior only)
- When a part is disabled it now only shows the disabled indicator instead of switchwing between all other (obvious) ones, too
- Further Mining Mine Changes
- Minor Bug Fixes and Improvments

Update: 18 jun om 3:02

Update 0.9.9.9.8.2.4
- Added support for the Build & Battle Game Mode. All Maltis Parts are now inlcuded in there except for factories and some other unique exceptions..
-> They are often unlocked in groups. So for example for lasers which have a big/small version you do unlock both at once.
- Slightly adjusted/reballanced weapons:
- Improved AI Ship placment in fights with all weapons
- Increased the Shield Damage for the Energy Miniguns
- Reduced spread of the heat lasers
- slightly increased the mining mine mk1 damage again
- Fixed an issue where the small heat laser hadn't the energy it should have to be able to shoot multiple times without reloading.

Update: 17 jun om 17:25

Update 0.9.9.9.8.2.3
- Adjusted stack sizes of resources compared to the latest cosmoteer patch (only increased stack sizes)
- Buffed Mining Mine Mk1
- Minor Improvments

Update: 16 jun om 16:21

Update 0.9.9.9.8.2.2
- Reballanced the Artillery Cannon Mk1:
-> Increased the damage dealt for each stage / especially for the stage 1&2
-> Increased the weight of the weapon to make it harder to stay out of range with those weapons...
-> Slightly increased the ammo usage (8->10 per shot - Same as for Deck Cannon)
-> Added light spread to the Turret
-> Minor improvments for visuals
- Adjusted some ressource loadouts for enemy ships
- Increased the weight of the Armored Storage Bay (1x -> 1.5x compared to the vanilla one)

Update: 15 jun om 23:08

Update 0.9.9.9.8.2.1
- Buffed the Heat Laser(s) -> They now do have a much higher chance to set the enemy ship on fire.
- slightly nerfed the hp of the new armored storage bays
- Added a new enemy (Heat Dragon Mk1) as Tier 8 enemy and tier 6 boss.

Update: 9 jun om 20:38

Update 0.9.9.9.8.2
- Added 2 new variations for storage bays
-> optimized -> for more crew speed
-> armored -> for more durability
- Added a limitation for having max 8 energy providers at once per ship
- Added a new Enemy Ship (lvl 8 + lvl 5 boss)
- Minor Bug Fixes and Improvments

Update: 3 jun om 20:25

Update 0.9.9.9.8.1.9:
- Added new alternative sounds for reactor destructions (shorter ones for smaller reactor versions)
- Buffed the Tesla Turret Damage by 10%
- Added a new enemy for Tier 7 and as Tier 5 Boss
- Lowered the sound volume of shield hits to hopefully provide a better overall battle-sound-experience

Update: 2 jun om 21:49

Update 0.9.9.9.8.1.8
- The HE-EMP Missile does now damage when beeing shot down. Same damage range and stats as for the normal hit. So just noticable when the missile is beeing shot down very close to the ship.
- Added a new Ship which utilizes the Nuclear Beam for having quick access to the weapon.
- Added the new ship as tier 12 BOSS in career mode.

Update: 26 apr om 4:16

Update 0.9.9.9.8.1.7
- Improved the crystal station stock situation -> Traders won't sell additional crystals. But they still won't buy them either... So there is currently kinda a max limit of crystals which can be sold per station. Should mostly be fine like that since the bigger problem was that AI has been trading those too and therefore the station got filled up over time..
Now they will only be sold after doing related missions.
- Small other Trading Improvments