Starbound

Starbound

Tougher Mobs with Better Loot!
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Update: 16 Dec, 2022 @ 9:16pm

Update 1.6.8.8

Rare weapon blueprint loot(requiring boomerang/chakram/gauntlet) will always contain the base weapon component as well (at tier 2). So seeded planetary chests remain the same loot as Vanilla + some bonuses.

Big Ape can now spawn mini drones.

Update: 15 Dec, 2022 @ 3:04am

Update 1.6.7
Action figure trophy drop chance increased by about 5x
This is for all creatures (A few exceptions with a high chance already e.g. Avian Sentries, will have a smaller multipler)

Loot bonus for space encounter monsters and hunting increased from 35% to 50%
This should make hunting/building a mech much less grindy.

Slight nerf to health scaling post-end game
The additional health multiplier for this mod for regular monsters (excluding mech space encounters) and npcs is now capped at 2.1 above level 7 (instead of 2.4). This is to take into account post end game mods that already make the game much harder; which may be combined with this mod.

Update: 14 Dec, 2022 @ 2:54am

Update 1.6.4
All base game monsters + 35% loot - 1.6.X


This includes space monsters, enabling you to build your mech faster. This will also affected mudded items that drop from such opponents - e.g. XP orbs from RPG Growth.

Update: 10 Dec, 2022 @ 5:06am

Big Ape [v.1.5]
The Miniknog have been expecting an attack on the stronghold for some time, so they've been upgrading their deadly figurehead to set a trap for the resistance.

  • Has 5 revolving projector parts instead of 4; each of which carry out their own attacks.
  • Periodically spawns deadly Apex designed automations as the fights progresses: scandroids, triplods and the bane of the USCM: Parasprites.

Update: 9 Dec, 2022 @ 8:13pm

More boss changes in 1.5.12.9
  • Pre-Ruin campaign bosses drop about double their previously quoted pixels.
  • All Pre-Ruin campaign bosses drop healing items.
  • Ixolings have reduced knockback resistance.
  • Pteropods spawn more gradually during [Poison] Ixodoom fight.
  • Added beam in effect for special enemies spawned during glitch seige
  • Updated alternative boss names for Bone Dragon and Ruin.


Kluex [Guardian] Avatar
Now summons sentries to fight alongside it

Update: 9 Dec, 2022 @ 4:32am

Asra Nox
The cultist leader aware that someone has reached the artifacts before her group fights more aggressively:
  • Fires additional kunai energy darts (the alternative version of the fight next to Ruin, gains this attack to).
  • Calls in backup as she recovers her energy, with different dialogue and opponents as the fight progresses.[/llist]




Update: 6 Dec, 2022 @ 2:16am

All humanoid NPCs have 30% more loot - 1.5.X
This includes NPCs from just about any mod (though excludes bosses as game categorizes them as monsters).



Updated pet health scaling bonus
from
23 + 32% max hp+armor/4.2
to
50 +25% max hp
This is so that weaker procedural pets are more viable to use in combat.

Update: 3 Dec, 2022 @ 10:03pm

Poisonous Ixodoom boss - Update 1.4.12.5
Due to a symbiotic relationship with Pteropods, the Ixodoom has developed a taste for venom and has grown stronger.
  • Summons Pteropods throughout the fight, increasing in frequency, as the boss takes damage.
  • The boss spits acid much more frequently.
  • All the Ixodoom's attacks are poisonous (excluding those done by minions).
  • The boss moves faster during the sweep attack phase.

Update: 3 Dec, 2022 @ 2:40am

Update 1.4.9

More balance changes and refinements to revamped Erchius Horror Fight...Now renamed Erchius Nightmare!

Update: 2 Dec, 2022 @ 10:41pm

Erchius Horror - Nightmare Edition
The monster has had time to grow and evolve (bringing a shield/jump tech is recommended)
  • All 3 beam attack patterns move about 20% faster.
  • Will spawn in an extra moontant (at 6 moontants, the boss moves 2 of them to the side platforms instead) + 1 batong when summoning enemies
  • Boss will occasionally spawn mutant miners after certain damage thresholds are reached (similar to Shadow's suggestion).