Starbound

Starbound

Tougher Mobs with Better Loot!
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Update: 27 Nov, 2022 @ 2:26am

Update: 26 Nov, 2022 @ 6:54am

Patch 1.4.2.5

  • Improved Swansong boss fight further, red plasma shots are better at tracking the player.
    Reduced boss health slightly (from 140% to 133%)
  • Added patch conditionals for full compatibility with Supper's mod.

Update: 25 Nov, 2022 @ 8:24pm

V1.4 - Swan Song Fight Overhaul
Asra Nox, knows you're coming this time, and witnessing your feats across the galaxy, has spent time re-engineering her mech for a more challenging (albeit fairer fight).
  • The Vanilla fight was highly geared towards a particular melee weapon. Most other classes of mechs would soon be unable to move in the Ophanim lazer web due to lacking DPS. The overhauled version makes the fight more balanced and varied while still remaining the hardest boss in the game.
  • Lowered the maximum number of ophanims that can occupy the arena, so that players can still move with a non melee/sniper DPS build as the fight goes on.

  • Any extra ophanim spawners will shoot red plasma bolts at the player instead.
  • At the end of each round in the first phase; the boss will spawn triplods (with batteries in them).
  • Contact damage with the mech has been removed to stop unavoidable damage from situations where the Swansong teleports onto the player in phase 2.
  • During the second phase a damaged Swansong will spawn Trifangle shooter enemies and the odd battery pickup.
  • There may be some additional tweaks later...

Update: 25 Nov, 2022 @ 8:24pm

Update: 23 Nov, 2022 @ 3:37pm

Update: 20 Nov, 2022 @ 5:52am

Update: 20 Nov, 2022 @ 5:51am

Update: 19 Nov, 2022 @ 5:03pm

Final main campaign boss rework - Update 1.3.14.159

Ruin - The scourge of the universe has been genetically enhanced by the Occasus Cult and is much more aggressive in its attack patterns
  • Will periodically spawn in an extra enemies including cultist scan droids, parasprites and tentacle creatures. The frequency will increase as the fight progresses.
  • When it summons monsters from other biomes to aid it, some of these have a chance of being the stronger elemental variants and poptops are replaced with their adult versions. Additional enemies spawn with lower health.
  • The boss will drop a random item from the rarespaceitem pool and a random high tier unique weapon on defeat + 8000 pixels (just be sure to grab it before the planet explodes).

Update: 18 Nov, 2022 @ 4:54pm

Patch 1.3.7.7 - Survival of the Cute

  • All wild cats and dogs are now instantly capturable. No more having to injure the poor thing within half of its life in order to capture it.
  • Buffed the health of rare harmless pets of Floki, Black cat and any new Pinfriend's you find further still (this is about on par with 75% of that of high level captured bounty quest creatures).
  • Added lava immunity to all the harmless pets above. (Note: That pinfriends are procedurally generated, so if you captured one below this update it will not have the same stat buffs).

Update: 18 Nov, 2022 @ 3:11am

Update 1.3.5
Pet survivability balance
Pet health buff formula changed to even out the drastic difference in health between creatures while scaling with player level.

HP Bonus = [ Armor ] *0.238 +23

(Regen bonus unchanged: +1.2 HP/s for vanilla monsters, +0.5 HP/s for creatures from other mods)

Drop updates
  • You are 17-20 times more likely to get a rare space item during mech space encounters (particularly during enemy ship boardings).
  • Mini bosses Shockhopper MK 1 and Dreadwing drop ores at their respective tier (titanium or durasteel) and have a
    • 20% chance to drop an action figurine trophy.
    • just over 42% chance to drop a random tier 2 or tier 3 unique weapon (respectively)
    • Diamonds for the remainder of the chance
  • Chests that would normally have a blueprint requiring a boomerang/chakram/gauntlet; have a good chance of containing those weapons instead (since the recipes can be circumvented at Biggy's Reputable Weaponry)